Hi guys,
I was wondering how you go about object painting in ZBrush (as in, painting WITH objects).
Every time I have to do tilable pebbles etc, I tend to create a few stones in ZBrush, decimate the hell out of them, throw them into Max, and then use the imo relatively good object paint feature there. Instance, offset, fix, bake.
But this MUST be possible in ZB. But how?
Is there some way to make insert brushes do random rotation and scale on placement? Can I do something in the 2D canvas mode with the super sexy tiling feature it has?
i feel all the tools are laid out before me, but I just dont know how to use them.
Can anyone help me?
Replies
You may have to do the bulk with nano mesh, covert it to 2.5d, offset the document in order to see the seams, and then patch them up with normal inserts.
https://youtu.be/rNgs2DcAsF4?t=8m59s
You can also set your brush to do wrapping on a mesh plane, so your strokes wrap over to the other side.
https://www.youtube.com/watch?v=7IhTQVIZIeg
As Cryrid said, Nanomesh is probably your best bet for for instancing a bunch of stuff over your surface to create a map of. You can convert the nano-mesh to polys so you can manually manipulate each part afterwards, to fix tiling issues.
It isnt exactly what I was hoping for, but I will try playing around with nanomesh next time
Thanks for necroing!