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Iner Corner UVW

I always have this problem when i'm unwraping my models, but today i'm trying to find a solution, someone can help? :):)

2a657bb.jpg

308xyiq.jpg

Thanks!

Edit: INNER!

Replies

  • Sanislov
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    Sanislov polycounter lvl 9
    I think you can use the relax tool for this. Or maybe a better idea to separate the inner side and make it straight.
    Can i ask what will it be?:)
  • fisher
    I already try to relax in those 2 images :/

    2niy9mq.jpg

    It'll be a beth to use in UE4
  • Sanislov
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    Sanislov polycounter lvl 9
    I this case i separete the side of the bed, and this thin part on the layout. In your version you will got stretched texture anyway. :)
    Do you really need this much segment for that kind of really small area?
  • Dethling
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    Dethling polycounter lvl 11
    Split it, it's a hard edge, so it should be split (side & top, two UV islands).
    When splitting it, you can straighten the top part and yb this get less distortion
  • fisher
    Sanislov wrote: »
    I this case i separete the side of the bed, and this thin part on the layout. In your version you will got stretched texture anyway. :)
    Do you really need this much segment for that kind of really small area?

    I have the same opinion, it's too much poly's for a "useless" model were the player will never look "surgically", but here in the company my boss want all models in high poly even being a waste of performance :/
    Dethling wrote: »
    Split it, it's a hard edge, so it should be split (side & top, two UV islands).
    When splitting it, you can straighten the top part and yb this get less distortion

    I'll try to use de both opinion (your and the Sanislov) (Split the sides and the top :) )
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