Home 3D Art Showcase & Critiques

Man in dire need of feedback.

Hi, I am a self-taught noob (terrible at all things art). I am in the process of learning how to model; specifically, I am wanting to create assets for animations/games.

The thing is, I don't really know what the right approach is. I'm quite lost in fact, so I will upload my recent modeling attempts in hope of a kind artist to help me on my way.


As of right now, I am attempting to create base meshes in Maya. I then export those to Zbrush to then come to some type of rough model.


Any advice will be appreciated!


Thanks! This community looks really great, so I am excited to share my blinding pieces of art.

Replies

  • DataDragon
    Here is a leg. I made the base mesh in Maya, then in Zbrush worked on the proportions and then sculpted in the details.

    The hand is all done in Zbrush, I referenced my hand. This approach seemed to be somewhat effective in creating an "okay" quality hand, but I feel that it was a rather slow process...

    The alien face thing, well, dynamesh sphere + "I should be doing something productive, but whatevs".


    Will try to upload soon!
  • BARDLER
    Offline / Send Message
    BARDLER polycounter lvl 12
    I don't know how long you have been modeling for but I can tell you those are way better then the first few things I spit out of zbrush.

    Moving forward tutorials are are probably your best to quickly build your fundamental skills inside of Maya and Zbrush. 3D Motive and Eat3D are great resources to learn programs and workflows to get your started on your own. If you want more character specific zbrush tutorials, Ryan Kingslien has a bunch of anatomy/zbrush tutorials out there on different websites.
  • Leinad
    Offline / Send Message
    Leinad polycounter lvl 12
    Whatever you're doing, keep doing it. I can see that you've put a reasonable amount of time familiarizing yourself with Zbrush from the sculpts.

    In terms of workflow, whatever you feel comfortable with is what I'd suggest to do. Granted, pay extra attention to materials and textures since they are equally as important as sculpting.

    Most things you're going to be pumping out will be slow, and that's OK. Don't worry too much about speed right now, just keep at it and continue to study anatomy, texturing, and materials (assuming you want to be a character artist) and you'll be in a good spot soonish.
  • DataDragon
    This is a model I made a week or two ago; however, I made a few updates yesterday -adding details to the preexisting t-shirt.

    Tell me what you guys think, I used Zbrush only, used more of my memory than reference for the most part. Although reference was vital for the foundation of the textures.

    Hilariously, there is a hole in both ears, I didn't care so much to fix it.

    To note, in the beginning I intentionally decided that exaggerated hands would be cool, also eye placement that was less than realistic.
  • DataDragon
    Bardler - These definitely aren't my first Zbrush models! I'm actually familiar with Ryan Kingslien already, I learned the UI from him actually. Also thanks for the humble encouragement.

    Leinad - Thanks very much for pointing out that I need to do more texturing, I did some and realize now that I was simply avoiding it for no good reason.

    Thanks again guys for the feedback, it's very valuable to me :)
  • DataDragon
    I've made concepts before, but none of them getting passed the line art stage. This is my first completed concept.
Sign In or Register to comment.