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Emily - Final Work - Game Character!!

polycounter lvl 8
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FelipeChaves polycounter lvl 8
Hey guys!!
This is my first post here in adittion to the post for the Riot Contest.
This is my last Work.
Used Maya, ZBrush, Photoshop, xNormal, and for render Marmoset Toolbag 2.
Concept by Sungryun Park.

Check out the animation too!
[ame]https://www.youtube.com/watch?v=bTRDwXoMOJ8[/ame]

Hope you All like it!!

C&C are very welcome!!

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Replies

  • KingKellogg
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    KingKellogg polycounter lvl 6
    The cloth looks so good! :D
  • kanga
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    kanga quad damage
    Nice work!
    The arms are too short. Even in an elongated character the hands will be the first thumb joint level with the crotch. The waist looks too low and the model misses the (big upside down) pelvic triangle a bit. You could almost take the legs to above the belt and move everything up.

    Nice textures!
  • FelipeChaves
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    FelipeChaves polycounter lvl 8
    Thank you Guys!! :D
  • FelipeChaves
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    FelipeChaves polycounter lvl 8
    kanga wrote: »
    Nice work!
    The arms are too short. Even in an elongated character the hands will be the first thumb joint level with the crotch. The waist looks too low and the model misses the (big upside down) pelvic triangle a bit. You could almost take the legs to above the belt and move everything up.

    Nice textures!

    Thanks for the tips man!!
    I will pay more attention in a next model!! :D
  • Tits
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    Tits mod
    uEQCkZu.png
    I personally think she is too tall, nearly 9 head for a woman is very very tall.
    I also think the head is way too small, by fixing that you will be also helping the too tall issue quite a lot. It was said before but I believe the arms are a little short
    Good job otherwise :)!!
  • slosh
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    slosh hero character
    Yea, the proportions are definitely off, her hands are too small, arms are too short, and I think her eyes are too far apart. Still, overall pretty good job.
  • FelipeChaves
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    FelipeChaves polycounter lvl 8
    Tits wrote: »
    I personally think she is too tall, nearly 9 head for a woman is very very tall.
    I also think the head is way too small, by fixing that you will be also helping the too tall issue quite a lot. It was said before but I believe the arms are a little short
    Good job otherwise :)!!

    uhm... I took her measure by her heel, so in fact she is a little lower than 9 heads. But yeah, she is very tall yet. Thanks

    for the head tip!!
    About the arms, now you two said, I see that your right... I can fix it in the model scaling, but the rigg... x.x
    Thanks for the tips!! :D
  • erroldynamic
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    erroldynamic polycounter lvl 18
    I think it has a lot to do wit the head being too small and the arms too short that is throwing off the proportions. I agree about the eyes being too far apart as well and maybe a tad too big after looking at the original concept. Still, you did a great job over all. The textures look excellent.
  • FelipeChaves
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    FelipeChaves polycounter lvl 8
    I think it has a lot to do wit the head being too small and the arms too short that is throwing off the proportions. I agree about the eyes being too far apart as well and maybe a tad too big after looking at the original concept. Still, you did a great job over all. The textures look excellent.

    Thanks man!!
    I'm taking all these notes for future project!! :D
  • BlazeF
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    BlazeF triangle
    Looks great with what was said above I think it'd look a lot better!

    That being said, with the animation, the floaty boob bounce looks like some DoA stuff. With that leather, armor, I'd think some quick jiggle would do the trick. Check out runway models if you don't have someone around to get down to their bra and panties and do a quick walk around. ;)
  • FelipeChaves
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    FelipeChaves polycounter lvl 8
    Hey guys!!
    These shots are from the high poly version in ZBrush!!
    Hope you Like it!!

    X8G3NUO.jpg

    UvZv5Dr.jpg

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