Looks great! I really like the structure and details you added on the back! The joints are very convincing too.
One thing I feel a little bit off is the legs look bulky and break the feeling of dexterity.
PS: Actually I am doing another robot from the same concept artist:)
Quick question: There are a couple pieces that you slapped an Edit Normals modifier on the top of your stack, and I was wondering what purpose that served? I'm assuming it's just there to fix some smoothing / shading errors. Just making sure all the normals are averaged or something like that?
Yeah exactly, sometimes edges can warble if they have acute intersections with other edges and that modifier corrects the problem. I usually take it off if something is going to be turbosmoothed anyway because more geo + explicit normals tends to fix those problems too
Some LP work this morning still WIP about 2100 tris
Very nice man! I would have go further with the materials, maybe would have it gave it some rubber or plastic parts... more usable by humans or something... Awesome work!
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[ame]https://www.youtube.com/watch?v=tlgbpx959qo[/ame]
tiny update, HP work on front legs
One thing I feel a little bit off is the legs look bulky and break the feeling of dexterity.
PS: Actually I am doing another robot from the same concept artist:)
Yeah exactly, sometimes edges can warble if they have acute intersections with other edges and that modifier corrects the problem. I usually take it off if something is going to be turbosmoothed anyway because more geo + explicit normals tends to fix those problems too
Some LP work this morning still WIP about 2100 tris
Awesome work!