Hey everyone!
I'll be teaming up with EnvyNight (beloved SO!) for this challenge, our throne (and it's room) will be present in both this world and the next.
Our main theme is Egyptian architecture but mixed with some fantasy elements, such as levitating cloth which holds glowing crystals for light.
The main attraction, which gives the room it's name, is the floor beneath the throne. Almost like a mirror you can see through it into the underworld, some things are altered while other stay the same.
Style wise we will be going for stylized realism, proportions on statues and so on will be more Heroic than classical Egyptian.
I'm currently a part time worker while my partner here is a University student, will be doing our best to keep up with everyone else! Hopefully we will both get some rather nice portfolio material in addition to work experience in UE4 & the Substance suite.
For this project well be using:
Substance Designer / Painter
Photoshop
Maya
Zbrush
xNormal
UE4
Can't wait to get started a bit more properly, mood board coming up!
Replies
Here are some of the graybox (ish) things we've been working on. Lots of stuff is still beyond basic placeholders and several meshes are still missing (specifically in the roof) which makes it seem somewhat bare, but working on it
Been feeling sluggish a while now, really hope to get the rest of the basic meshes done by the end of the week so that we can start working on the highpoly meshes.
EnvyNight has been working on a paintover which will be done soonish.
Been working on the floor/walls, quick ue4 preview (with irritating light build errors included).
Going to be posting a bit more during the week, have a few days off.
Been messing around a lot with the lighting as well, so time consuming and shouldn't even be doing it at this stage
Decided to leave it with a single directional light until most/all of the other things are done.
First one to the left is the small lamps on the way to the throne and the last on to the right will be in the corners beside the throne.
Might change the fabric on the last one though.
Anyway, almost finished with the throne (certain bird taking some time), after that it's the statues and on to texturing. Main thought is to create a few base textures through substance designer and use them all around the room.
Latest screens!
Sadly didn't have time to finish the statues, floaty guys along the hallway are getting finished today in addition to the cage around the throne.
All the wall/pillar meshes are textured with a substance using 2 to 3 different grime/edge modifiers in addition to a base texture (also made in substance).
Likewise the throne has a gold substance and a granite substance with masking to take out the gold parts plus some grime/edge modifiers. The eye on the top is just some UE4 shader with Fresnel effects.
Art direction wise it's quite different from what we had planed at the start, wanted to actually paint all of the hieroglyphs but it ended up taking way to much time to mask them all out sadly
In the end we didn't have time to finish everything we set out to do. The statues in front of the Throne got scrapped in addition to some vegetation for the water part in the back.
Several texture tweaks were needed as well (mainly the walls), kinda wish I had made them with substance painter instead of zbrush. The main walkway pillars also need a remake, way to blurry textures on them.
In general though, things went quite well. Alphas was a great way to create "detailed" meshes, although it took a while to create a diverse amount of them.
All of the texturing was done in substance designer, including creating the materials. Used one or two reference images in combination with the noise/grunge textures found to make everything, worked a lot better than I had hoped and was really smooth once I got going with it.
Modelling and sculpting the Throne itself was seriously fun and turned out much better than I had expected. Was a while since I last tried something of this scale, or well the first time really.
All in all the contest was seriously fun and a great way to improve my skillset.
Shot with a bit more overview
And some substances, my Granite (throne & thingy standing around it), Gold (widely used!) and the Throne. Actually painted a bit of the throne (supposed to paint all the wall hieroglyphs as well... yeah) but that was scrapped.