Hey everyone! I'm working on a new portfolio piece in my Advanced Seminar class this semester based on a few reference images I've gathered from pinterest and around the net. The plan is to create modular building assets that can be used to create 2 mini environment scenes and diorama pieces for my portfolio. Here's where I'm at so far.
Things are still pretty early but I'd like to get some feedback on the direction that it's headed.
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Can you share the reference images? Sometimes it helps to know what you are aiming for .
I'm having a hard time telling what time of day you're aiming for based on the lighting/lit lamps, but this might just be stand in lighting for now. You may want to lock that down early so you can confirm that your materials are displaying the way you want them to in your specific light set up.
I'm guessing this is still the block in stage, so I don't have much feedback to give. Layout looks good, if a little bland. I can't tell what the focal point will be yet but I'm assuming this is a symptom of this still being in the early stages.
Keep it up, I'm looking forward to seeing where this goes!
I'm trying to keep the scene simple but I'm currently experimenting with putting more arches into the scene.
Here are some screenshots of the progress today.
The streets and alleys on your references seem to be much narrower and less straight and that changes the overall mood quite a bit. Maybe divide the facades into more narrow buildings and add some variation to the path the street follows - so it won't be straight ahead.
I'm excited to see what you come up with for building improvements, because I think it would really help. Right now, specially on the yellow building with the overhang, it's looking very blocky. Maybe adding some trim to it would help break up the harsh lines!
I'm going to be adding lightmaps tomorrow to get rid of the errors for the objects I have. I'm also going to finish the Arch door, Arch Path, and Arch Gate. Lot's of arches. lol
Also here's a closeup on the vines and cloth in motion.
[ame]https://www.youtube.com/watch?v=iS8wLVOJuUA[/ame]
Here are some new shots to hold you over until the weekend.
I'll be adding more variation to the building colors for the final version and texture the foliage as well. Right now it's just got a constant on it.
You could tint the buildings in different colors.. right now everything has the same shade of grey
not a big fan of the walkway tiling texture.. but since this is probably not really a road in the middle, you could get rid of the whole walkway if you want.. currently nobody would be able to really walk on this thing anyway
the old town of dying light could be another source of reference, if you need any
I'm planning on having the buildings be multi-colored but at the moment the vertex material setup for it only has one color. I'll work on the floor when I get back from campus. Thanks for the feedback.
http://1.bp.blogspot.com/_cuXA_0GnFmM/THUuHdG7heI/AAAAAAAAAAk/XM9VWzNWRE8/s1600/11.Typical+Street.jpg
I'm making final tweaks to things and adding a few more materials. The project has come a long way. One thing to note, the vespa models that are in the scene are placeholder wips of a vespa that I'm working on. They will be featured in the final version when they are complete but I just wanted to get a feel for where they'd fit into the scene. Thanks!
I'm at around 95% completion of this, I'm so proud of where its at. It was a long time coming.I just need to swap out a few materials and add one or two things and then It'll be complete.
I ran into a strange issue with some planters not rendering materials properly and I'm not sure why that happened. I'm going to look into it further tomorrow when I have the time to hunker down with it. My preliminary research shows that UE4 has an issue with speed trees on occasion but this wasn't a speed tree asset so I'm going to keep looking for a solution.