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Idea sub-d level or polycount for detail???

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John Lancaster polycounter lvl 7
I'm working on adding detail to the body mesh of this character I'm working on, and when I use the mask to get the detail going, for example, the boot straps, it's not detailed enough and there are a lot of blocky artifacts.

Should I step up to about 2.5 million polys to correct this?

Any ideas?

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