I'm working on adding detail to the body mesh of this character I'm working on, and when I use the mask to get the detail going, for example, the boot straps, it's not detailed enough and there are a lot of blocky artifacts.
Should I step up to about 2.5 million polys to correct this?
Any ideas?
Replies
You will probably have more people interested in helping if you provide an image. The answer to your question would be yes or no, depends.
Thanks!