This always throws me off because I know that some programs like Zbrush (32-bit) can only use something like 4 gb of ram.
I'm just wondering what the sweet spot is for artists, where it's not overkill but just enough to work smoothly without any kind of bottle-necking on your workflow. I have 8 GB now with the option to upgrade.
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[ame]https://www.youtube.com/watch?v=ajyzZ-zaq0o[/ame]
Worth pointing out, Zbrush 4R7 comes with an x64 version, for anyone who is lucky enough to be able to get to the download page that is -___-
Even for those continuing to use 4R6, ZBrush might only be able to use 4 gigs on its own but Windows is probably going to be using a gig by itself, so at a minimum you're going to need more than 4 if you want ZBrush to operate at its max memory usage.
I can't think of any other applications that are still 32 bit.
This is a good policy IMO
Just dump it all the case, right?
if it fits, it belongs there
exactly lol :poly124:
alos on heavy mudbox scenes 16gig is the minimum...
mhm i gues
seriously though you wil be fine with 8 for now but 16 or 32 are nicer and safer for the future.
I currently only have 6GB with an SSD for page file. When I'm at full workload I'll have open: Photoshop with Quixel Suite, 3ds Max, Xnormal, Unreal Engine 4 or Marmoset TB2, probably ZBrush and handplane and a few extras if necessary not to mention non-work apps Chrome, Spotify and much more.
Remember that Windows bloats it's RAM usage if you've got more to spare. I've occasionally had lag switching from most apps to Photoshop, but it's only Photoshop that lags which leads me to believe it's the programs fault that it uses memory weirdly, not my hardware.
Other than that switching is fast, I've extremely rarely had a program throw a hissy and nor has Windows reported "not enough memory for operation" which I used to see commonly on my ol' 2GB RAM machine.
Sure it would be nice to step up to 16GB just for piece of mind but I would set 6GB as your lower bound, not 8. My PC is far from a behemoth and I'm perfectly content with this "limitation" right now. My PC does need a shiny new processor and maybe a GPU in the near future though, I don't see RAM being worth the investment.
EDIT: Maybe my PC is a working miracle somehow. **pats case**
I'd agree if I was seeing issues on my system, but I'm not. Maybe I'm not stressing it enough or something.
I obviously see the use for some people having lots of RAM but I would say that they're exceptional most of the time (like you, I know you Warren ). Most modern day systems shouldn't prevent anyone from producing imo.
I haven't put much thought into upgrading from 6GB because quite frankly I haven't felt the need to. As long as I don't see a bottleneck I'm perfectly fine with it.
If I am not mistaken, RAM and SSD are very similar in terms of of tech. So basically having page file on your SSD you are using it as RAM instead of just using RAM.
It's not really, RAM is still much faster hence why RAM disks are still popular. That said an SSD is obviously a gazillion times faster than a standard hard drive.
I'll give that a go sometime, I rarely work anywhere near 300DPI. I've noticed that Photoshop can be infinitely more intensive than any of the other apps I concurrently have open, it's also the only app I'd consider getting more ram for using. However, it's still the only app that does cripple my PC, so I think adobe could optimise it. I know Krita isn't as fully featured nor polished but I've considered switching to it purely because it doesn't have such a presence.
Well, as mentioned, Windows will expand to fill available space so it's very possible it doesn't NEED that much RAM. It's just grabbed it because it's there.
At min, you'd want 8, at 16 if you want to multitask and switch back and forth between programs.
i'd say yes, but constantly running 4 instances of maya with a couple gig files each, few max instances, zbrush, photoshop with huge files and unreal4... it sums up pretty quickly. sure i could close some instances. but i have to check so many files a day. i just keep em running.
my 7200 hard drive, for instance, is too slow, so if I run out of memory, page file does not help all
Yeah of course bonus is all my programs load really quick. When I switched back to a PC with no SSD I forgot how long Max took to load.
Still an SSD shouldn't really be competing with RAM. If I had any less than 6GB I'm sure I'd be having loads of issues, SSD or not.
I routinely ran out of memory when I only had 16GB but it was almost always when working with huge CAD files in 3dsMax or baking lightmaps in a wonky Unreal build. 90% of the time 16GB is plenty but the other 10% can be very frustrating and time consuming and worth a little extra money in my opinion.
if you´re doing heavy work in photoshop 32gb would be recommended.
i still run out of ram sometimes with my 16gb, with only photoshop open
With zbrush r7 out now though, 64 bit gives me something to do with all that extra ram.
Biggest improvement I've ever made though is ssd, amazing boot time for windows and programs, photoshop opens in under a second now.