How'd you procedurally get all those polygons created? O.o
4R7 has a mesh instancing feature called NanoMesh, I've not tried it yet but it looks similar to MODO's replicators in that you can generate instances over a meshes surface
Thanks Rhinokey & erroldynamic & Lucashug!
JadeEyePanda - yeah, nanomesh does it.
Here is a long winded explanation but please excuse the marketing and call to actions. The certification course is registering right now. Lessons are free, though.
Thanks guys! I've been busy recording vids and documenting processes as much as possible. I got a lot of stuff on my facebook at www.facebook.com/ryan.kingslien and also put everything up on GumRoad at www.gumroad.com/ryankingslien. Free of course.
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http://youtu.be/NSfyqDWOYG4?t=18m13s
JadeEyePanda - yeah, nanomesh does it.
Here is a long winded explanation but please excuse the marketing and call to actions. The certification course is registering right now. Lessons are free, though.
http://info.uartsy.com/zbrush-4r7-generative-art-lesson-jan2015.html
Awesome work!
Now back to recording for me!