As a statue, it feels very undynamic. There's not clear character or emotion or any gesture being communicated by the pose at this time. You just have this awkward, blocky, geometric pose with the way the limbs and legs are positioned.
If this is just a statue, take time to give it some life.
I wasn't able to tell it was a scifi rabbit statue at all until you told me. You're going to need to spend more time on the design (i.e. the idea of the character) to make this look good. This is especially tough with anything that doesn't look mostly human because your viewer loses reference for emotions and other anatomical landmarks. Only long ears do not make a rabbit, you need other elements as well.
It's a decent start. You seem comfortable enough in Zbrush to get a humanoid form out, but you're going to want to spend more time finessing out what exactly this character is supposed to be.
Also, I'd recommend using trimDynamic brush more to crate more planar surfaces. As it stands, everything overall looks lumpy. Your goggles shouldn't be that lumpy, there's not a lot of goggles that look that lumpy in real life.
Study your subject and don't rely on your brains 'memory' when you're just starting out, it will only give you symbols.
Gather reference, lots of it and from many angles. I'm talking about everything; human males, rabbits and goggles. And perhaps later on statues to look at their poses. You seem to have a good start in the technical abilities, but now its time to dig into anatomy, proportions and all the fun stuff
Gather and use reference. For posture and anatomy and what not.
Also, it seems like your subdiv level is too high for the current level of details you have there. That's why some parts look a bit muddy.
Replies
If this is just a statue, take time to give it some life.
I wasn't able to tell it was a scifi rabbit statue at all until you told me. You're going to need to spend more time on the design (i.e. the idea of the character) to make this look good. This is especially tough with anything that doesn't look mostly human because your viewer loses reference for emotions and other anatomical landmarks. Only long ears do not make a rabbit, you need other elements as well.
It's a decent start. You seem comfortable enough in Zbrush to get a humanoid form out, but you're going to want to spend more time finessing out what exactly this character is supposed to be.
Also, I'd recommend using trimDynamic brush more to crate more planar surfaces. As it stands, everything overall looks lumpy. Your goggles shouldn't be that lumpy, there's not a lot of goggles that look that lumpy in real life.
Gather reference, lots of it and from many angles. I'm talking about everything; human males, rabbits and goggles. And perhaps later on statues to look at their poses. You seem to have a good start in the technical abilities, but now its time to dig into anatomy, proportions and all the fun stuff
Also, it seems like your subdiv level is too high for the current level of details you have there. That's why some parts look a bit muddy.