Well I decided that this contest would be interesting to partake due to its relatively light rulesets. Been winging my design for the most part and still getting a feel of my room as I go.
The plan is to have a space observatory room where the chair is made out of water that is levitated by the heavy machinery around the room. So the main focus would be hard-surface and having a mostly metallic surrounding.
My main goal is to try and accomplish a relatively small environment given the timeframe. I currently have an extremely bad tendency to start a project and stop halfway due to burning out so I'm hoping that it won't happen this time.
Will eventually post my references after I obtain more that I think might help me as I progress in inspiration.
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Also playing around with overall composition and focus. The last thing I want to happen is to get a super busy scene everywhere and having the composition become one big noisy scene (it's slowly reaching that point :poly122:).
I currently feel like I need the overall flow of most of the shapes to flow a little more towards the throne seat as the large pipes on the floor are not sitting too well for me now. I personally see my throne now being lost in all the noise of other geometry.
I might also need to start getting more of an idea of how the lighting would be like in this scene. The planet could be moved to be viewable from the front view side.