Opening a thread for this. Glad to be participating.
Here's our folios:
- Brandon "bien" Bien:
www.brandonbien.com
- Hugo "bugo" Beyer:
www.artbyhugo.com
Brandon's work would be to conceptualize, create a blockout and finalization (lighting, etc)
Hugo's work would be modeling, texturing and implementation
We are going to be using:
- Photoshop
- Maya
- Substance Designer
- Zbrush
- We are still deciding inbetween engines, but we believe it will be Unreal4.
Wish us luck!
Replies
Some loose thumbs to find a direction. I was thinking about a throne room carved out of rock.
Finalizing the direction of the throne room, next step is the finished concept/blockout.
Just a bit more light/accent on the throne maybe?
I like first thumb too, cause it leads eyes to the throne and you know exactly where the boss is in that room
process:
Refpage:
sketch of the throne itself + some changes to the design