Our base idea is a throne of divine origin,
or more exactly the arrival of a very technologically advanced ship in a primitive civilization (in the same order of idea as the "cargo cult").
Visually, we want to play on the contrast between the designs:
the organic aspect of the primitive civilization that blends into the lush environment and the "hard surface" look of monolithic ship.
Finally we preferred to put the ship more into a crash landing than a controlled posture.
So let's do some... trees !
Here, the goal is to make the best use of the texturing opportunities offered by Substance.
With this approach, each tree can have a different texture generated by the same substance.
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or more exactly the arrival of a very technologically advanced ship in a primitive civilization (in the same order of idea as the "cargo cult").
Visually, we want to play on the contrast between the designs:
the organic aspect of the primitive civilization that blends into the lush environment and the "hard surface" look of monolithic ship.
Finally we preferred to put the ship more into a crash landing than a controlled posture.
Here, the goal is to make the best use of the texturing opportunities offered by Substance.
With this approach, each tree can have a different texture generated by the same substance.
Pretty easy to make using ShaderForge in Unity (I know it works a bit like the shader creator on UDK), some adjustings and voil