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Year 2 FdA games art sketchbook

So for Character Design, this is my concept sketchbook for my character Poppy.

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Initial concept ideas




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Replies

  • Stirls
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    Stirls polycounter lvl 8
    I can't manage to see your images. What image host are you using?
  • marisasparrowhawk
  • marisasparrowhawk
    Transformation state/pose
    IMG_0208.jpg
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    IMG_0210.jpgCharacter turnaround
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    Magic Pose
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    Selfie Pose
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    Final Pose
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    Character Modelling on 3DSMAX - applying what I have learnt from topology, I'm starting on the body of my character using outlines on 2 planes as a guide as I'm building my character.

    Trying to avoid those pesky tris !
  • marisasparrowhawk
    So making a start on modelling Poppy in 3DSmax , Starting out with having a female reference image on planes and extruding out polys in line with the body shape.bod.jpg
    the boobs were particularly annoying as to represent a curvey object with polys and limits !

    then it was modeelling the legs , nothing fancy, extruding and modifying a cylinder to represent a leg with thigh boots on , hence the fold- extruded ledge at the top of the thigh ..legs.jpg
    similar thing with arms but the hand needed more attention , especially with the thumb placement
    arm.jpg

    Then it was time to tackle the face , initially drawing out the face and the topology lines on an image of the face , then it was extruding planes along a reference image. Here, I was experimenting wether using part of a sphere for the roundness of the back of the head. face.jpg

    Complete drama with max file corruption but the day was saved by mike and his female head mesh he kindly gave me to modify and use for my character.

    Poppy whole in 3dsmax
    poppywholemax.jpg
    wholebodfin.jpg

    Unwrapped and exported to mudbox for some high poly fun ...
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    In mudbox , subdevided the mesh up to level 8 ; making the model smoother and giving myself more to play with essentially,
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    I sculpted in some details for the lace aroung the corset playsuit , and volumising the
    fringe in the hair, some ruching for the boots and minor adjustments to body shape.
    Untitled-12.jpg

    Then I painted on Poppy in mudbox ...Untitled-2.jpg
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    Here's Poppy back in 3dsmax from Mudbox and rendered the super low poly version
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    the higher poly version in 3dsmax
    Untitled-13.jpg

    Some beauty renders in using Marmoset Toolbag... screenshot000.png
    wireframe version
    screenshot001.png
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