I'm trying to get my portfolio ready to hunt down a job in games, and my skills aren't all visual.
I've written copy professionally and I've done a lot of personal fiction writing and roleplaying world design. I think my writing skills could work well for video games (and I know small studios appreciate multi-skill people), but I don't have any idea how to go about adding that to my portfolio.
Does anyone have any advice on how to go about this?
Replies
Most of the people I know, started in QA, Stepped up to design. The writing seems to be handled by the designers. I'm sure the Huge studios have dedicated guys, but I would bet a coke that they all came from design.
good luck
Have you any experience with Mod groups? I know some Skyrim teams have need of writers, and I'm still seeing neverwinter nights 2 mods being kicked around. It might help to prove that you know how to apply writing to a generally non linear experience (Ie; How do you address narrative pacing when the player can choose multiple paths to progress through the narrative, or at different paceS?)
The main story has actually been a very collaborative process between a good portion of the teams I have been on in the past, and then cleaned up and fleshed out as development went on, by once again, the designers. At a bigger studio, we only had 1 dedicated writer and it was for a very very large franchise. That being said, it is not impossible, and go out there and break the mold! No problem with that whatsoever. Off the top of my head, larger RPG based studios like Bethesda, Blizzard, Bioware, and a medium sized studio Obsidian all have dedicated writers (that do definitely have a big hand in design as well though normally to tie their work to).
And I'll look into the modding community. I've started tinkering with Skyrim modding myself, but jumping in on someone else's project just for the writing is a solid idea.
I'm definitely cool with writing as a part of the design team. I should have been clearer when I said my skills weren't all visual. My job currently is in general 3d and graphic design; writing is a side skill of mine (and a necessity when you get handed copy like I do lol).
I just wanted some ideas on how to present my writing skills on my portfolio site as well as the normal modeling and texturing. Never hurts to push your flexibility, I figure.
I found two articles that might help you, in case you haven't read them already:
Article one and Article two
You could also think about finding a game writer on linkedIn and just add them and ask nicely if they can give you some advice. Speaking with professional writers could get you some really good information.
http://www.inklestudios.com/inklewriter/
http://twinery.org//
It exports html (easy to add to a portfolio site) and supports images. I think I'll go through and storyboard out some stuff with this complete with the dialogue options. If it works as well as they say it does, this could actually be pretty helpful for laying out game projects.
And thanks, MiAlx. Those were helpful. Most of the articles I was finding was about writing for financial magazines and stuff.
And to Aesir, I'm working on that, but so are a lot of people.
http://gim.acanaday.com/?p=80