@Lockewood thanks . Why yes I was working on it on my livestream earlier XD. Had some troubles around the edges of the ripped cloth, still not sure how to do torn fabric properly @_@
@pmiller001 thanks . Ya I agree, the teeth were added after the body so I thought I had enough room but the chompers were bigger than I expected o.0. I'll probably fix it up before I do the low poly
@Joltya Thanks , ya I'm plannin on taking them into ue4 and at least rendering a small scene with some props. A friend of mine wants to take the characters/assets and make a full on disturbing pac-man game XD
@DShepard Ya you're totally right, I'm still learning how to make proper renders of materials :O. I wanna try to make an sss shader in ue4 I think. I want him to feel really fleshy and gross sorta like the character from sugar rush
[ame]https://www.youtube.com/watch?v=6CcarFBFlA4[/ame]
@aesir Thanks . Haha, that mouth makes him look so dissatisfied with life. Ya I actually thought the same thing when I first tried to make em but it just wasn't doing it for me. It wasn't creepy enough XD. With this one I decided to give him the mouth but not let it protrude too far from his face so the silhouette would be smooth as if the mouth wasn't there. I might still fiddle around with it though . Here's the old render:
hey guys, sorry for the delayed post. Had to work at a bakery during valentines day (don't do that ever) and then had to reinstall windows XD, but I'm back!
@Bolovorix thanks man, me too XD @Chimp thanks . Oh man I wish I had your avatar when I was concept sculpting XD @aesir haha ya a friend of mine is a rigger and said she would set me up. I think I modeled the low poly for some decent control
ok so I got my low poly made, uv'd, n started texturing. I've only made like one model for pbr so I'm still trying to get a handle on the texturing techniques 0.0. I also got to do some sss stuff too which was a ton of fun
Those sculpts are really cool!
You've definitely lost something from them going to the low poly. At the moment he just seems to be lacking contrast and form? Is there any AO? It might just be the material or lighting on him. Would like to see more experimentation with those.
Replies
@pmiller001 thanks . Ya I agree, the teeth were added after the body so I thought I had enough room but the chompers were bigger than I expected o.0. I'll probably fix it up before I do the low poly
Nice job!
However, I feel like the ghosts always seemed mouthless. You know, big eye holes in a sheet no mouth kinda style? So what if you made the mouth tiny?
@DShepard Ya you're totally right, I'm still learning how to make proper renders of materials :O. I wanna try to make an sss shader in ue4 I think. I want him to feel really fleshy and gross sorta like the character from sugar rush
[ame]https://www.youtube.com/watch?v=6CcarFBFlA4[/ame]
@MeshMagnet hahaha!
@Deathstick thanks!
@aesir Thanks . Haha, that mouth makes him look so dissatisfied with life. Ya I actually thought the same thing when I first tried to make em but it just wasn't doing it for me. It wasn't creepy enough XD. With this one I decided to give him the mouth but not let it protrude too far from his face so the silhouette would be smooth as if the mouth wasn't there. I might still fiddle around with it though . Here's the old render:
@Bolovorix thanks man, me too XD
@Chimp thanks . Oh man I wish I had your avatar when I was concept sculpting XD
@aesir haha ya a friend of mine is a rigger and said she would set me up. I think I modeled the low poly for some decent control
ok so I got my low poly made, uv'd, n started texturing. I've only made like one model for pbr so I'm still trying to get a handle on the texturing techniques 0.0. I also got to do some sss stuff too which was a ton of fun
You've definitely lost something from them going to the low poly. At the moment he just seems to be lacking contrast and form? Is there any AO? It might just be the material or lighting on him. Would like to see more experimentation with those.