Home 3D Art Showcase & Critiques

Creature Design - Progress & Critique

Phil-424
vertex
Offline / Send Message
Phil-424 vertex
So this is my first time posting on polycount, I'm a second year games design student looking to start expanding my skills within 3d to some more organic shapes. I'm posting with the intention of getting feedback and critique on my creature that I am designing for a module. I have a detailed blog post here with my research and reference images, what I'm looking for here is feedback on the shape and forms/anatomy of the model to help me improve and get the best possible result i can.

The creature that I'm designing is going to be based off a dog. I'm trying to keep it fairly realistic for the time being because we have another module running alongside this and the opportunity for there to be a dog placed within is quite high.
LNbD2Hf.png
jsct2OO.png

Replies

  • Phil-424
    Offline / Send Message
    Phil-424 vertex
    A little update on my creature design, not sure which to go with but I will keep playing with the design and finalize my idea soon. For this I have been looking at reference for gorillas and the way they walk on their knuckles rather than pads and how the shoulders needed to be pushed further up the body and made longer, this helped in giving him a wrist and elbows, I was originally going to have the creatures shoulders really broad and his elbows pointing out away from the body, but this felt to strange so I kept them tucked in.

    For the second design I played with removing the tail and building up some muscles around his back to add the stinger like spikes. The idea in the end is to give him a for of natural bone like armour plating and those spikes would not be raised all the time, they would tuck into his back and rest around his shoulder and neck providing more armour.

    Creature Design 1 from the front, side and a kind of 3/4 view

    cRiNOzr.png
    FPwOW3v.png
    XXJvWXD.png

    Creature design 2 from the front side and another kind of 3/4 view

    BRkuhPs.png
    EI88CKb.png
    Y3JmLus.png

    Any crit on the design and feedback on preference to help me decide on the final design would be appreciated.
  • Brian "Panda" Choi
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    I can see the dog silhouette, that's good.

    I have to ask, and hopefully this helps yo once you can answer it, what is the creature supposed to do? Why does it exist?
  • Phil-424
    Offline / Send Message
    Phil-424 vertex
    The creature is being designed for my self initiated game project, the abstract for my project is basically a highly advanced organization have begun experimentation on rapid growth and evolution in an atempt to advance medical science by finding new natural cures for deseases we have currently no cure for. The creature is meant to evolve in its embriotic state and once born reach maturity an expire within a week or so. Once born the creature rapidly reaches maturity but does not expire, its theorised that it has developed some kind of ability to rapidly regenerate lost cells, essentially preventing all illness and even death.
  • Brian "Panda" Choi
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    Why does it have spider legs growing out of its back though? How did a project about regenerating lost cells turn into that?
  • Phil-424
    Offline / Send Message
    Phil-424 vertex
    It was more the evolution that brought those about, i wanted to change the way it would attack rather than biting, they would be more like spikes that marcus has from underworld when his wings arent deployed. The creature would be the main enemy of this part of my project, you will be playing as a character who cannot really combat this creature toe to toe, it's more of a free running survival game, the player will be able to combat the creature, just in a more creative way than trying to bash it with something.
Sign In or Register to comment.