Ok i was skeptical of Gearbox here. But man. It looks like they are delivering.
Seriously as my favorite game ever, this is incredible.
*Original composer remastering the audio
*Original voice actress for Karen S'jet
*Original artist for the cutscenes
*Original coders working on it.
*Multiplayer with all races from both games.
I have a few nitpicks about some of the details, but man who am i to complain.
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Hype !
Aaaand you ninja'd my post and answered my question, lol. Thanks!
Like this :
(and I've been ninjaed by you getting ninjaed )
AO isn't a bad thing, but it's bad when people abuse it. Gearbox has a habit of abusing visual effects, and pushing things too far.
I think that the flagship is the worst culprit i saw. It literally looks like it's been dipped in oil and god came across and wiped it off with a giant tissue leaving it in the gaps.
Compare it to the old one. It has small details, but the small details just add visual interest, they don't take up any visual weight and that is SUPER important. Basically homeworld is super iconic because it focused on super readable shapes and colours, and going and adding overdone AO screws up the read so that details are more important than overall forms.
I think it's mostly fustrating because it's literally a matter of turning down the strength of a layer in their PSDs.
EDIT: Also notice how the saturation is much lower.
Must be all the HD doing that. (It might be post processing shaders.)
And if this was meant to be dirt pass what kind of black space substance could have stuck into all the ship's crevices?
Other than that this is wonderful news. I loved the original game.
Even still, it looks pretty great. I never played the originals, but I might pick it up.
I'll forgive them that particular sin though. ^_^ Can't wait to play it! And it will be hilarious if the first thing the community does is turn around and make new textures for the ships again.
-Stefan-
Without a doubt. It absolutely needs to be done. It will just be a shame if i can't fix the textures in multiplayer.
Well, dirt?
Space isn't empty, you know!
Oooooh yeah ! Do you have any screenshots to share ? Also, any insights on how you are building the ships ?
(I would think that it could be possible to build them in a regular 3d program ... but there are also some dedicated Lego editors floating around, so, I am curious to hear more !)
Thanks Pior! I end up using both. Blender for the game models, starting with an imported model from a LEGO editor for reference.
I don't want to derail this thread, so I'll drop a screenshot here and link to the new thread I started over here: http://www.polycount.com/forum/showthread.php?t=147933
918_dev_05 by Sastrei87, on Flickr
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And second thing, I've teamed up with Flickr user Legodrome to launch a Homeworld project on LEGO Ideas. It's a platform for proposing new set ideas to LEGO. Stop on by to click the "Support" button! https://ideas.lego.com/projects/94765
my concerns with shitty colours are mostly fixed by choosing better army colors.
There are a bunch of little HW1 gameplay tweaks that still need to happen, but gearbox are listening.
Mostly to do with little AI things, really nitpicky stuff.