This is my rendition of the Hindu god Hanuman. I modeled and textured this in Zbrush, and did compositing and post work in photoshop. I'm not sure if I will make a lowpoly of this guy. Hope you guys like!
Goodness, those three head renders! The finished version looks nice, but that turn-around of the head and the necklace have a lot of personality and depth, evinced by all of that fine detail.
Man, the model is nice enough on it's own, but that render and composite absolutely killed it. Would love to see a break down of what all you did with it!
Thanks guys! I'll try and see if I can wip something together showing the breakdown. I can say I base modeled him in chunks ( head, body, left arm, right leg etc etc ) so that I could easily pose him without requiring a zsphere rig. I would then work on each chunk in its individual scene, then comp it back into the master scene file. Brush wise, I kept it basic with clay, standard, dam standard, and a short hair brush. I used a bunch of custom IMM brushes I made for the flowers and jewlery
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