Hey all! So my name is Kali Kolberg, and I am working with Josh Workman to create a throne room for the pirate king. We wanted the throne room to be in a secret cove, where the king could be surrounded with all of his treasure. The throne itself we want to be intimidating to show his power, so we are going to construct it from ships the pirate king has defeated.
We plan to create our assets using 3Ds Max, Zbrush, Photoshop, Substance Painter and Designer, and UE4.
Critique is always welcome!
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As we started the brainstorming process for the layout of the throne and what it would look like, we began to think of who this Pirate King was. What was his personality like? What was his role? This began to really inform a lot of our design decisions.
We wanted him to be intimidating, and feared by other pirates, so we wanted the throne to have a bulky appearance. We also wanted it to sit above everything else so that the King would be looking down upon his subjects.
The arm rests are made out of cannons not only to intimidate his people, but also resemble trophies from ships that he has destroyed. The splintered wood on the back also serves a similar purpose in that it shows his subjects the ships he has destroyed.
Do to the fact that he is the King of all pirates, we wanted him to have the most treasure of them all. Not only due to the fact that he has captured/destroyed many ships, but also due to the tribute his subjects leave for him.
Creating the throne within a hidden cove not only keeps his treasure hidden from the world, but it also keeps him hidden from the law. And having this cove near the water makes it easier for him to make a quick get away if needed.
These were all things we thought about as we were coming up with the design.
Our plan is to have the lighting coming from holes in the "ceiling" in the cave, bounced off the coins/water, and bounced in through the room's entrance. Still need to really flesh out the room layout a lot more.
In the meantime, I also worked on the start of a tiling Coin/treasure texture. This texture will be blended with other treasure textures to break it up, and other objects sticking out of the pile will help with that goal even more.
This is the texture test I did using UE4.
I will return to the coin texture after working on the room as a whole a bit more.