Hello! I have been working on this Thompson for about 2 weeks now. My goal for this gun is to be around AAA quality, as I was inspired by Farcry 4's weapons and style.
I textured it in Substance Painter and rendered it in Marmoset Toolbag 2 (still learning both as well).
I would appreciate a critique on both the model and textures along with the marmoset render in general as I would like to improve both
Replies
In a real world environment (i.e. an actual game studio) the size is determined by the type of game and how important the asset is. If it's a small, minor prop, it might get a 128 or a 256, while larger, more important pieces can get 1024 or more. I think most characters get two 2048 sheets. For portfolio pieces, the standard is usually 2048, so I'd go with that. That will allow you to fit more details and make the prop look a lot nicer than what you have right now.
Also, save your images as PNG or use Photoshop's Save to Web function with a reasonable quality level, please, there's a lot of compression artifacts and it makes the quality look even worse.
Edit: You can also embed images by using the
@gskol: Here's the basecolor texture. I'll also post my UVs.
Basecolor -http://imgur.com/4HURFyT
UVs - http://imgur.com/igBzLhZ
If you are just exporting at 4k but your doc resolution is set to 512, there is a bug in the current Painter build that upscales the texture instead of adding details, you need to set your doc to 4k before exporting.
Edit: embed the images here.
Normal:
Base:
Metallic:
Roughness: