The rear magazine holds grenades, while the front magazine holds 5.56 rounds. (I was going to mention that magazine would have issues feeding correctly, you need to make it look like a regular STANAG 30 round magazine.)
The rear magazine holds grenades, while the front magazine holds 5.56 rounds. (I was going to mention that magazine would have issues feeding correctly, you need to make it look like a regular STANAG 30 round magazine.)
do you mean curved magazine? yeah I'm gonna bend the magazine in low-poly. It's more efficient to bake it down straight and bend it in low-poly. In this way you can get crispier details with more efficient texture space, same for the twisted ridges inside the grenade barrel. Will be twisted in low-poly form. Maybe I should make a curved magazine in hi-poly purely for renders, will do when I prepare final portolio materials :thumbup:
Just realized this is actually a real gun? Of course it did get cancelled. Seems about right.
yeah it's a real weapon but very hard to find proper references. And it has many iterations. So I had to make up some parts but mostly stick with one of the iterations.
I'm in love with OICWs since i first saw them in Half-life 2 presentation. Can't wait to see some textures on this (maybe you could make it look dark like it was in the halflife?)
right, it featured as a super weapon in many old fps games like deltaforce, soldier of fortuna, tacticalops the ones I can recall and non-final version of hl2 too, good find. though I am doing the less depicted version here. lowpoly wireframe
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progress. hi-poly done.
cause
do you mean curved magazine? yeah I'm gonna bend the magazine in low-poly. It's more efficient to bake it down straight and bend it in low-poly. In this way you can get crispier details with more efficient texture space, same for the twisted ridges inside the grenade barrel. Will be twisted in low-poly form. Maybe I should make a curved magazine in hi-poly purely for renders, will do when I prepare final portolio materials :thumbup:
yeah it's a real weapon but very hard to find proper references. And it has many iterations. So I had to make up some parts but mostly stick with one of the iterations.
thank you.
baked the lowpoly, sitting around 15k triangles.
lowpoly wireframe