First time ever entering a contest of this sort but I'm pretty excited!
My idea is a mysterious throne carved out of a tree trunk, with mushrooms growing on and around it. I haven't quite worked out if it's a fairy throne but I want to imply it's a throne of deadly power.
I'm thinking it's going to look cartoony and I want to try to keep the poly count not crazy high so somewhere in middle. I'm still trying to figure it out exactly. Here's some of the references/inspiration I've been looking at:
Software:
Maya
ZBrush
Unreal4
Substance
Photoshop
Replies
I'm not too sure about the symbol on the throne quite yet, still trying to work it out so I'm using the one I have now as a placeholder. I'm also not sure if I even want to have a symbol as well so I'm trying to work that out. I'm thinking of coming up with some stuff when I bring the model into Zbrush.
These are sketches of the kinds of mushrooms/assets I'm thinking of. I want there to be a subtle warning around the throne so all of the mushrooms (minus the orange shelf mushroom) are all horribly deadly There's fly amanita's, death caps and sulfur shelf's which will all make you pretty sick or dead.
and finally I have a mood piece to show before I start seriously blocking my models out in Maya:
I want the focus on the throne so I want to keep the environment pretty simple (also for my sake haha). I want the throne to be in a small opening in a dense forest.
I'm pretty excited to start modeling this, hopefully I'll have the block out model to show you guys soon!
So sorry I haven't updated in a while, busy with life plus the website I use to upload the pics decided that it didn't want to let me in.
Heres what I've been working on now, I got my block model done and set up:
I'm not 100% sure how to handle the background yet...I might make my own quick trees or see if there's something in UE4 I could use. I'm learning how to use UE4 during this project so im not quite sure of the possibilities yet.
In the final version I plan to add a bit more variation with the mushrooms in terms of size and placement.
I'm still fiddling around with the wood but I'm liking how it's turning out! I have yet to put the symbol in but it'll be there no worries.
The way I have this planned is that I'm going to bring the throne and the shelf mushrooms (the orange ones) into zbrush because they are the most organic and I can get nice shapes. The other mushrooms I'm not gonna worry about too much unless they don't match well with the retopologized objects. If that happens, which won't be the end of the world, I already have lower poly models to work from.
Gonna be sooooo much fun retopologizing this mmmm yes
I think I'm finished zbrushing the throne itself yaaay here's how it looks now. Not too different but it has a symbol im happy with. Going to start retopology tomorrow wooo
Also started on the shelf mushrooms which will be hard to show but I'm gonna try haha they look like weird lumpy pizzas. They're pretty much done, might touch up some stuff tomorrow but I plan to retopologize these as well.
I'm finishing up the two shelf mushrooms first though and boy howdy are they the ones that are truly hard to retopologize. I'm seeing if I can do the most of it in Zbrush first so hopefully I'll have a faster solution.
I've been going through a bunch of the throne threads to see what everyone is doing, I really like your toon style concepts in your second post, I haven't seen many cel style shaders so that could help you stand out
I haven't created a thread but I'm doing a similar nature theme, but much different style, good luck to you
Thank you so much! I will have to keep an eye out for your thread good luck to you as well!
I think they all turned out all pretty good! I'm excited to get them into UE4.
Tomorrow's game plan is to finish texturing all the mushrooms I have left so they're ready for UE4 and hopefully setting up most of the scene. I can't wait to see what the throne looks like with the mushrooms on it
and here's the finished throne in unreal so far (I'm using the moss and grass textures inside unreal for the ground/area)
All I have left to do now is the surrounding trees, fix the ground plane so the texture appears smaller and lighting! Whew, it's so nice to see everything coming together
So I've made a quite bit of progress, getting really close to be doing I think!
I made some quick trees for the background:
Here's how it's looking in UE4:
I created my own ground and surround area textures finally as well. I wanted to keep it simple to fit my style of modeling and the other textures as well.
I got a god ray to work, I think it looks pretty nice, it's close enough to my concept art:
I'm currently working on some grass to put into the scene to keep the ground from looking too empty. Trying to deal with the gross white lines, but im going to see how it looks in UE4 just in case it's just Maya since my alpha mask does cut into the grass itself.
Also added a canopy of leaves on top that may or may not be seen in the final renders but I like it. I'm also going to try to see if I can make the light shaft to be softer around the edges hmmmm
It's starting to get to a point where I'm not sure what else I can do with this scene hmmmmmmm
Your scene's shadows look very black. And the light is too white. You should give more colors to this lovely forest
If you look at your ref pics, you can see how the light and shadows are influenced by the foliage. May be you should try to work with a slightly yellow light wich subtely turns to green, due to the translutcentcy of the leaves & blue/greenish shadows, which would look softer than the black ones you got here. A fog effect would be nice too By the way, you red mushrooms don't cast any shadows, is that normal ?
Don't hesitate to play more with lighting and look at more forest references.
Keep it up !
I'll be honest I forgot about fog whoops haha I will definitely put some in there and see how it looks
I'm not sure why the red mushrooms aren't casting shadows, it might be my spotlight canceling it out I think?? They were casting shadows before I started messing with it so it must be that.
Also, my mushrooms do have shadows until I build the lighting so I'm going to have to find out what that's about too dang. I'm not sure what could be causing that but it's probably something in my world settings as well
Thanks so much again for the suggestions Row', the scene defiantly looks better with the fog & yellow light
I think i'm at a point where I want to kinda sit on this for a while, I don't wanna look at it for a couple days at least and come back to it with fresh eyes. Any comments/suggestions are more than welcome, thanks so much to you all!