For my throne room I plan on doing a futuristic throne, which might be found on a spaceship. My idea is to make it in an Egyptian architectural style as if ancient Egyptian culture had continued on its previous tangent. I want to try to incorporate some aspects of brutalist architecture, as I feel that it bears some similarities to ancient Egyptian architecture. Namely in the solid, geometric concrete forms. Brutalism emphasizes function over form, so there are a lot of hard, rectangular surfaces echoing the structural elements of buildings. The innate textures of concrete are allowed to exist without polish or embellishment. For my research I was looking at a lot of mid-century Russian, 1980s British, as well as modern Egyptian architecture.
This throne would be inhabited by N_Ubis, a character I created a few years ago who is a sci-fi reinterpretation of Anubis.
I will be modelling this in Maya and Zbrush, texturing in Substance Designer and Photoshop, rendering in Unreal Engine 4.