Home Contests & Challenges Archives Allegorithmic's 'the THRONE ROOM'

THRONE ROOM - God's Hall - VileGuyPete

polycounter lvl 3
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PeteDeee polycounter lvl 3
Hello
I've just noticed the challenge so I suppose I'll join, so far i will pop only little mood-board that I've made and i'll add more updates later! :)

I will produce this one using:
Unreal Engine 4
Zbrush
3DS Max
Substance Designer(potentially)
Bitmap2Material

Moodboard.png

Good Luck :poly142:

Replies

  • PeteDeee
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    PeteDeee polycounter lvl 3
    Progress on making a base blockout of the environment... so far just a throne side of the room :)
    e7dbf859c9.jpg
  • GeeksGoneBad
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    GeeksGoneBad polycounter lvl 5
    Wow nice start! :)
  • PeteDeee
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    PeteDeee polycounter lvl 3
    So last few day's I've spent on:
    -Concept sculpting of throne (not finished, gotta start from scratch)
    -Reading about Greek architecture and mythology
    -Research(thus why images below
    -Basic asset list for the start
    -Improving and modifying blockout map

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  • PeteDeee
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    PeteDeee polycounter lvl 3
    A while past since my last update

    At the moment I'm at the stage where I'm creating detailed key repetitive assets for my scene along with some dominant materials, that includes
    -Entablatures, colums and related pieces
    -Marbles, bricks, and other main textures

    Last week was literally horrible since it was spent on fighting with Zbrush 4r7 which comes with lots of new features, and lots of key pieces broken.... 3DS Max 2015 which decided to simply go crazy with crashes, tangent/normal issues, lighting and pretty much everything that worked suddenly stopped.

    But yeah, here are the progress shots

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    Next on the list are:
    -Short column for balcony and finish column stand(the box)
    -Bake entablature texture, square and corner entablatures
    -Bake column capital
    -Balcony railing
    -Sculpt Bipod statues and decimate
  • PeteDeee
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    PeteDeee polycounter lvl 3
    Well, i guess it was quitel ong since my last update as i was budy with working on the throne room and completely forgot about updating my WIP post, so now i'll add few posts full of content, stay put!
  • PeteDeee
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    PeteDeee polycounter lvl 3
    Throne sculpt attempt -> scrapped due to new plan
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    but at least it ended up with pretty cool eagle :)
    piotr-dziubek-eaglethroneleg.jpg?1422042142
  • PeteDeee
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    PeteDeee polycounter lvl 3
    3e17dc6919.jpg
    various column types, in the end i've decided to go with simple flat side column
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    Spartan soldier sculpt, awaiting retopology and reposing
  • PeteDeee
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    PeteDeee polycounter lvl 3
    9cd8411b19.jpg
    Front of the temple, arches and trims still not made although the overall look of the room sits the theme.

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    Testing scale, in the end player character has been scaled up to match the upper side of trim with its head.

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    Adding arch blockout to the map in order to add colour and break the repetitiveness from the scene visible in early blockout
  • PeteDeee
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    PeteDeee polycounter lvl 3
    baeceb151f.jpg
    First attempt to create arches, this attempt was scrapped as it looked more medeival than greek and did not fit theme.

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    Adjusting the front room's scale in order to clearer reflections
  • PeteDeee
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    PeteDeee polycounter lvl 3
    33676974a8.jpg
    Fire bowl to be put along the corridors

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    early baked of culumn, further fixed by adjusting compression settings
    http://puu.sh/grI2a/4563c3b7aa.jpg

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    Another attempt at creating the arches, result is still not satisfying due to medieval look although after research it turned out that arch trim needs to be made thicker and more round.
  • PeteDeee
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    PeteDeee polycounter lvl 3
    a02b8c4d82.jpg
    Front Arch work in progress
    >currently in scene shot http://puu.sh/grI8P/21d8bd4f74.jpg

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    Bottom trims finished along with plinth, test shot for final presentation.

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    Already new arch, adding colour in the scene to break the monotony, lightmap problems to be fixed.

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    New arches for the hallway
    >currently in scene http://puu.sh/glabM/46511848bd.jpg
    >after adding a little post process to achieve warmer look http://puu.sh/gladq/109d30550b.jpg
  • PeteDeee
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    PeteDeee polycounter lvl 3
    9d11a28810.jpg
    sculpture of murial
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    sculpture of side murials

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    Front of the temple as it currently stands
  • PeteDeee
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    PeteDeee polycounter lvl 3
    ff3af17845.jpg
    and that's widescreen shot from the back :)
  • PeteDeee
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    PeteDeee polycounter lvl 3
    2b04d9732f.jpg
    Floor for environment done along with materials visible on the left side

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    Floor Material #1
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    Floor Material #2

    Use of Parameters in materials allows changing colour, tileability, roughness and other values within texture instance
  • WarrenM
    Some of those environment shots give me Gears flashbacks. Nice stuff!
  • PeteDeee
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    PeteDeee polycounter lvl 3
    *update*
    7cfffc4f56.jpg
    Cliff Sculpt in zbrush -> decimation -> retopo -> UV done

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    Cliffs added to the scene

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    Trees added to the scene

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    Light adjusted to cast ray above bridge through the leaves
  • PeteDeee
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    PeteDeee polycounter lvl 3
    80c89c5f6b.jpg
    Light Re-adjusted for more mid-day look(might change back to noon)

    6acf2f01c0.jpg
    Water added to the waterfall

    Water itself uses world offset normal which makes it look as if it actually going down the hill, setting it under X/Y axis allowed me to create waterfalls due to desired texture stretch
  • PeteDeee
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    PeteDeee polycounter lvl 3
    98ed7f2f5a.jpg
    Added flags and gave them temporary green colour, scene now looks surprisingly Italian :)

    d13a355a5f.jpg
    Shot of the current thronal area, 12 steps is signyfying 12 different gods

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    Huge amount of lightmaps have been fixed although following still need to be fixed:
    -Arch
    -Bridge
    -Short wall on 2nd floor
  • PeteDeee
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    PeteDeee polycounter lvl 3
    3ef6edda56.jpg
    Throne pedestals and steps finished
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    3ds max viewport screenshot
  • Spencer_Holmes
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    Spencer_Holmes polycounter lvl 6
    Beautiful work!
  • PeteDeee
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    PeteDeee polycounter lvl 3
    Beautiful work!

    Tha++++n+++k++++ ++++y *moves tablet aside* Thank you! :)
  • PeteDeee
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    PeteDeee polycounter lvl 3
    46c4068e72.jpg
    Finished Fire stand, material which I prepared for it allows me to quickly make other metal objects without need for creating extra materials for every upcoming asset.

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    Shader creted for this purpose, if someone would like more information about it, im more than likely to provide bigger screenshot(i just dont know how to capture one >.<

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    Here's quick look at all details which material allows me to change through parameters.
  • PeteDeee
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    PeteDeee polycounter lvl 3
    3e4c718f60.jpg
    Reference board for throne, in the end i've decided to go with lounge chaise of sorts as its going to fit the ancient greek dining style.

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    Basemesh to be exported to Zbrush

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    WIP shot from zbrush, base blockout done, majority of soft material already given shape, rear contains buttons with traditional Greek decor on it.
    At the top of Chaise Lounge i've decided to add little curtain to point out the wealth
  • PeteDeee
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    PeteDeee polycounter lvl 3
    38660bc514.jpg
    3 types of leg attemps, unfortunately i didn't have an idea for how to keep consistency of floral design from the middle, due to that reason i've left leg flat and i'm going to paint with floral gold pattern
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    Final sculpt of thronal bed

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    Baking Preparations
  • PeteDeee
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    PeteDeee polycounter lvl 3
    Today's day didn't happen to be very productive:
    9c0928091a.jpg
    I've added textures of flag which use masks for setting up roughness/specularity/metalness of areas, the gold decor uses metalness and gold value.
    On top of that material itself also uses fresnel for reflections, it makes gold look right under all angles instead of darkening when looked straight at.
    b374ac0f85.jpg

    Also foliage was added:
    f4fa024235.jpg
  • PeteDeee
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    PeteDeee polycounter lvl 3
    f614323aac.jpg
    Throne LowPoly unwrap

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    Thrones placed on the map, now its time to bake everything down and add final textures. For now they badly blend with the background but once they're branded with mahogany wood and purple fabric, and gold, they should stand out properly.
  • PeteDeee
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    PeteDeee polycounter lvl 3
    173ef013fd.jpg
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    After spending about 30 minutes trying to fix smoothing issue caused by Zbrush decimation master, the only way was to create pillow with quick manual retopology

    Conclusion
    Zbrush decimation won't do all retopology for you...
  • PeteDeee
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    PeteDeee polycounter lvl 3
    c6f55d5453.jpg
    Normal maps baked and applied to temporary materials, few quirks visible here and there but most of it will be finished tonight hopefully

    After that I'm going to move onto columns and cloth simulations to cover the steps and certain areas.

    Due to scaling issue which has appeared yesterday i was forced to change few crucial assets around the environment which caused population issues
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    Currently issue seems to be fixed by increasing amount of props in corridors and scaling them down but i'm ploanning to add carpets to break the boredom of plain marble, previously that wasnt an issue since scale made corudor feel more narrow but it turned out to be important issue to address

    d3206f8572.jpg
  • PeteDeee
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    PeteDeee polycounter lvl 3
    130e913ecc.jpg
    After playing with material edit for quite some time i've finally figured how to create satin-like material for chaise which i'm using as throne.

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    Time to get back and fix UVs(clueless of what happened)
  • WarrenM
    Satin is one of those materials where it helps to abuse the metal mask a little. :)
  • PeteDeee
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    PeteDeee polycounter lvl 3
    2f7b42c281.png
    Since deadline's up close I've dropped down quick MoSCoW planning to get a rough idea of what to focus on(helps keep peace of mind)

    Time to see how much can i get done in last 3 days :)

    WarrenM wrote: »
    Satin is one of those materials where it helps to abuse the metal mask a little. :)

    Yes, I've been trying to achieve satin material for quite some time but I've kept getting this sort of burlap, I was about to give up and trade satin for simple gold leather sort of thing but... I forgot to unplug other masks, suddenly I had satin XD
  • PeteDeee
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    PeteDeee polycounter lvl 3
    xOJZz0j.jpg
    Just today I've ended up with hella funny scaling issue!

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    Here is the statue, it is a Titan which is supposed to resemble ancient conflict :)
    Toes are screwed but they're not a focal point(and I was very short on time)
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