Home Contests & Challenges Archives Allegorithmic's 'the THRONE ROOM'

THRONE ROOM – war room – Olivier Carignan

oldemo
polycounter lvl 6
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oldemo polycounter lvl 6
Hi,

for this challenge i'm planing on making a war room where a general or whoever is controling his troups at war from his "throne". It will take place in a rich place looking like the castle of Versailles or l'

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  • oldemo
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    oldemo polycounter lvl 6
    Hi,

    here is a small upgrade. I'm curently working on making modular assets in max. Some elements (as the throne) are still missing, I should start working on it this week end. I'm going to assemble the modules in Unreal soon. After that I'll start working on the textures.

    All comments are welcome :)

    moduleCreation01.jpg
    moduleCreation02.jpg
    moduleCreation03.jpg
  • SLOT
    great idea, good luck!
  • _Kratos_
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    _Kratos_ polycounter lvl 11
    Really nice the modularity you got here :)
  • TheoClarke
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    TheoClarke polycounter lvl 7
    Your modular pieces are great. What time period are you going for? Also just a heads up that characters aren't allowed (but I guess he's just there as a scale guide)
  • oldemo
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    oldemo polycounter lvl 6
    Hey !

    @ TheoClarke : Thanks ! I'm going for present days. I mean nothing sci-fi like holograms, neons ... Just a simple luxurious baroque / neo classic office. I know for the character, as you said it was a scale reference.


    I've continued working on my modules and i've began to import them into Unreal 4 (first time I use it and it was about time). I've polished some modules and added new ones.

    I've also started to make a wood texture for the floor into substance designer. Everything is procedural, no bitmaps. It's still a WIP.

    Every comments are welcome :)

    WarRoom_Unreal_01.jpg
    wood_01.jpg
  • oldemo
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    oldemo polycounter lvl 6
    Hey there,

    here is a quick update of my scene. I worked on textures and added new assets. I sculpted some ornaments and i created normal map from these.

    All the textures are made in substance designer using only normal maps where i need specific shapes.

    I'm still working around and testing things so don't hesitate to comment and critic the scene.

    Lighting is obviously not done yet, i'll work on it later.

    Thanks

    ornaments_TST_01.jpg
    ornaments_01.jpg
    WarRoom_Unreal_02.jpg
    WarRoom_Unreal_03.jpg
    WarRoom_Unreal_04.jpg
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