for this challenge i'm planing on making a war room where a general or whoever is controling his troups at war from his "throne". It will take place in a rich place looking like the castle of Versailles or l'
here is a small upgrade. I'm curently working on making modular assets in max. Some elements (as the throne) are still missing, I should start working on it this week end. I'm going to assemble the modules in Unreal soon. After that I'll start working on the textures.
Your modular pieces are great. What time period are you going for? Also just a heads up that characters aren't allowed (but I guess he's just there as a scale guide)
@ TheoClarke : Thanks ! I'm going for present days. I mean nothing sci-fi like holograms, neons ... Just a simple luxurious baroque / neo classic office. I know for the character, as you said it was a scale reference.
I've continued working on my modules and i've began to import them into Unreal 4 (first time I use it and it was about time). I've polished some modules and added new ones.
I've also started to make a wood texture for the floor into substance designer. Everything is procedural, no bitmaps. It's still a WIP.
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here is a small upgrade. I'm curently working on making modular assets in max. Some elements (as the throne) are still missing, I should start working on it this week end. I'm going to assemble the modules in Unreal soon. After that I'll start working on the textures.
All comments are welcome
@ TheoClarke : Thanks ! I'm going for present days. I mean nothing sci-fi like holograms, neons ... Just a simple luxurious baroque / neo classic office. I know for the character, as you said it was a scale reference.
I've continued working on my modules and i've began to import them into Unreal 4 (first time I use it and it was about time). I've polished some modules and added new ones.
I've also started to make a wood texture for the floor into substance designer. Everything is procedural, no bitmaps. It's still a WIP.
Every comments are welcome
here is a quick update of my scene. I worked on textures and added new assets. I sculpted some ornaments and i created normal map from these.
All the textures are made in substance designer using only normal maps where i need specific shapes.
I'm still working around and testing things so don't hesitate to comment and critic the scene.
Lighting is obviously not done yet, i'll work on it later.
Thanks