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Recommended workflow with limited references?

So I'm very novice to modelling in general and I'm trying to model Gossamer from Looney Tunes using box modelling (the only technique I know) - specifically him in that pose. While I manage to do kind-of-OK-ish as long as the body and arms, I guess (though I struggle very much with all the round parts), I got really stuck on the foreshortened hands.


I mean - all the models I've done to date, I had reference images for at least the front and side or often front, side and top. Here, however, the front view is all I have and the foreshortening on the hands is a nightmare to me cause for the love of all that's holy I can't make anything resembling the hands in the picture from the front view alone - what is a typical workflow that is recommended in cases like this? Are you supposed to try to model any cartoonish hands with good references, model them and then try to adjust to your current model or do you model them completely from imagination?

Of course I googled for other refeferences but all the images there are either a front view with foreshortened hands as well or some semi-side views which don't give me too much to work with cause the position there is completely different so it'd be the same level of imaginative modelling as if I just tried to improvise on the reference I presented above and that's something that gives me reaaally poor results :( There are no references with straight hands I could later deform, regretfully.


Right now, I wanted to model half of the main body, one arm, one hand and one shoe and then apply symmetry on it and then adjust it a bit not to be perfectly symmetric - maybe this workflow alone I established is flawed?

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