So I'm very novice to modelling in general and I'm trying to model Gossamer from Looney Tunes using box modelling (the only technique I know) - specifically him in
that pose. While I manage to do kind-of-OK-ish as long as the body and arms, I guess (though I struggle very much with all the round parts), I got really stuck on the foreshortened hands.
I mean - all the models I've done to date, I had reference images for at least the front and side or often front, side and top. Here, however, the front view is all I have and the foreshortening on the hands is a nightmare to me cause for the love of all that's holy I can't make anything resembling the hands in the picture from the front view alone - what is a typical workflow that is recommended in cases like this? Are you supposed to try to model any cartoonish hands with good references, model them and then try to adjust to your current model or do you model them completely from imagination?
Of course I googled for other refeferences but all the images there are either a front view with foreshortened hands as well or some semi-side views which don't give me too much to work with cause the position there is completely different so it'd be the same level of imaginative modelling as if I just tried to improvise on the reference I presented above and that's something that gives me reaaally poor results
There are no references with straight hands I could later deform, regretfully.
Right now, I wanted to model half of the main body, one arm, one hand and one shoe and then apply symmetry on it and then adjust it a bit not to be perfectly symmetric - maybe this workflow alone I established is flawed?
Replies
Second, for a personal project like this, if you can't find reference then draw it. It doesn't have to be perfect, and you don't have to worry if your drawing skills aren't the best. You don't even need to show it to anyone, it's just you working proportions out. This guide already had a body turnaround just add the arms: http://ep.yimg.com/ay/rnrdist/gossamer-model-sheet-1.jpg
Good luck man!
http://www.mediafire.com/convkey/7f78/rps7rldn0qc87szzg.jpg?size_id=8
http://www.mediafire.com/convkey/6571/gtrq18b73bd4ww6zg.jpg
http://www.mediafire.com/convkey/d7ff/6tsl195jzm525rmzg.jpg
http://www.mediafire.com/convkey/ba2c/pzpx3iro96rkm19zg.jpg?size_id=7
All reference I had were blurry-low-resolution moving frames from movie, and each frame was in different perspective. HD version of the movie came couple months after I started it. It almost killed me.
Try to model it and you will be forever master of the universe of modeling. It will kick your ass badly.
After it, if you come to characters like Gossamer, you will just smile to yourself saying, thats like one day of work, with one hand behind my back
@mantragora - heh, yeah, I know Gossamer isn't anything fancy and there are plenty of people who would model far more complicated things with a photo of a wooden stick stuck in the ground as their only reference but I'm just a noob so I'm trying my best