Hi everyone
Well I have been considering getting in on one of these Polycount competitions for a while now; and decided to bite the bullet on this one, since it will be a great learning experience. Having a deadline and a great community to critique and push me will be wonderful! So time to put the fear aside and forge on!
Came up with a number of concepts but looking through many of the ones already posted I decided to cut out any that were similar, so without further ado my concept will be:
Que Todo Te Salga Bien
In spanish we often joke about "being on the throne" as when your on that pearly white seat in your washroom. So I want to create a toilet throne in a beautiful bathroom, I'm thinking a classical sort of feel with some twists (windows and a private garden).
Think of it, how often do your greatest plans, or most creative ideas not all of a sudden pop into your head when your "sitting on the throne". The name comes from another play on words in spanish, it is usually interpreted as "may you be successful" but literally it means "may everything come out well".
Software:
-Blender
-Zbrush
-Substance Pack
-Unity
Refboard coming soon!
And if anyone is interested in joining me on this venture let me know and we can talk about it.
Replies
So I'm not overly happy with ether idea, the fountain one looks alright but I feel it lacks character. The other one looks horrible for now, going to have to rethink it as the idea of it appeals to me but haven't gotten anything flows. All comments, suggestions, crits, different ideas are welcome.
Also the Unity 5 beta is confusing, cant figure out how to get my emisive materials to affect the lighting. I chose the beta because I wanted to try out PBR for this completion. But since there are no docs makes it quite hard.
Crits or opinions welcome.
I had built some modular blocks to test room ideas with, and I used them in Unity to come up with some ideas. When I found one I liked I found a script to export that to an OBJ which I then pulled into blender.
I have been slowly deleting parts of the modular blocks and building modular assets to replace them with. There are still a bunch of areas that don't mesh yet, and even the assets I have made will need a lot more work. I'm enjoying it though, and hope to pick up more the pace so I can have some resemblance to my idea for the deadline.
One of the things I have realized is that I don't plan things out and draw enough concepts and it hurts me time wise, art wise, and in progressing. So today in the little time I had I worked on concepts for the throne. I have an idea what I want, but I'm not sure how to balance the lower part with the upper part. Here is what I have.
If anyone happens to read this lonely thread and wants to give suggestions that would be great.