Im gonna be making a throne room based around the theme metal music so going for a very imperialistic, stone and metal feel with red and orange being highlight colors for emssive objects. Ill be posting up ref and some block outs soon.
ok so ive been really busy trying to move my stuff over to unreal. during this time i was able to rethink alot of my design so here is an updated look at my concert hall throne room.
I've finished the block-out of the new throne in maya and now jumped into zbrush unfortunately my computer is in need of replacing and causing it to be very difficult to do much of any sculpting so ill be jumping into ndo to do the final normal map detailing and then ddo for its texturing.
I love your rocks. Great job! But I have a little bit a concern about the very thin elements for the throne. Could look bit pixelated from distance in Unreal.
I love your rocks. Great job! But I have a little bit a concern about the very thin elements for the throne. Could look bit pixelated from distance in Unreal.
yeah im having that concern as well but if it dose effect the look of it i believe i know what i can do, But if need be i will just have the increase the size of the thin elements. i will have to add the drapery to it as well that rest on the top.
it has been awhile since i have posted anything having been busy with life and such but ive gotten a chance to pump out a few more tiling textures and one unique texture for a wall.
Ok its been a very long time since i have posted up a work in progress view of the whole level but now its time YAY!!!!!!still have a fair bit to do but its in a really good place at the moment. Please tell me any improvements i could make to it to make it even better guys please!!
First blush, the outside area is just killing any composition you have going on. Blown out that badly, it just dominates any scene that it's in. It commands my attention when I don't think you want me looking there ...
The scene is a little muddled for me. I can't tell what a lot of the shapes actually are and you have a ton of overlapping detail.
Have you considered adding a blue fill light to accent all of that hot orange you have going on? It would be a nice complement.
Or maybe switch the outside to a night time scene, and let the blue light from that filter in through the window?
First blush, the outside area is just killing any composition you have going on. Blown out that badly, it just dominates any scene that it's in. It commands my attention when I don't think you want me looking there ...
The scene is a little muddled for me. I can't tell what a lot of the shapes actually are and you have a ton of overlapping detail.
Have you considered adding a blue fill light to accent all of that hot orange you have going on? It would be a nice complement.
Or maybe switch the outside to a night time scene, and let the blue light from that filter in through the window?
Thx so much man for the feedback i will definitely work on that over the next few days i did want a night scene but i was just having trouble doing it maybe if revisit it ill get it done.
Ive just started my first industry job over the past few days so I've been unable to do much of this but i will try and submit my beauty shots. and my throne textures no wire frame because im still at work -.-. Ill be putting those up on my thread once i get home but i need to submit something now otherwise no chance.
High res renders of the parts that make up the throne. the decision to make it the way it turned out was a quick idea in engine that i liked so i didn't make a full high poly one piece model since the models where already done
Using those 2 as a base i played around a lot with the shapes i could get and ended up with this.
Replies
They are now man thanks alot for telling me that much appreciated.
wow this is great! I like how those glowing magic lines!
yeah im having that concern as well but if it dose effect the look of it i believe i know what i can do, But if need be i will just have the increase the size of the thin elements. i will have to add the drapery to it as well that rest on the top.
The scene is a little muddled for me. I can't tell what a lot of the shapes actually are and you have a ton of overlapping detail.
Have you considered adding a blue fill light to accent all of that hot orange you have going on? It would be a nice complement.
Or maybe switch the outside to a night time scene, and let the blue light from that filter in through the window?
Thx so much man for the feedback i will definitely work on that over the next few days i did want a night scene but i was just having trouble doing it maybe if revisit it ill get it done.
I would pump more polys into the floor disk with the wood panels on so it doesn't bend weirdly at the edge loops.
High res renders of the parts that make up the throne. the decision to make it the way it turned out was a quick idea in engine that i liked so i didn't make a full high poly one piece model since the models where already done
Using those 2 as a base i played around a lot with the shapes i could get and ended up with this.