Hi, I go with the nickname of Myging and I am a 3rd year student in 3D Computer Animation.
I am trying to learn as much as I can and hopefully become able to work in the game industry. I like rigging and trains so probably you will see some more of these stuff.
Enjoy yourselves and critics are always welcome.
P.S.:In the meanwhile I realized I named my thread wrong (OMG so bad, instead of Sketchbook: Myging yeah it was middle of the night when I made the thread, so sorry), if anyone knows how to change it would be a great help because I could not find anything so far and I don't want to come across as impolite.
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And after watching Maciej's photobashing tutorial I thought I'd give it a go. (I shall make no more characters!) Most of the images were from tumblr.
Some personal stuff I am working on:
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My university assignments are almost finished, they are being rendered at the moment. (YASS!) Another thing, I also finished my course on CGMA and now it is time for me to rework my drawings based on feedback I got. I still have a few essays to do, but otherwise I am ready to hit the ground again and improve on my skills. What I am doing right now is:
learning the tools. One very good instructor of ours once said:"Know your tool because in the industry you have to make very quick decisions." In my case I completely decided to switch from 3ds Max to Maya simply because I am fairly comfortable in that program right now and I have heard that these programs are both necessary to know when working in the industry.
Another software I am learning or need to learn: ZBrush, UDK, UE4 and Substance Designer and Painter.
It is usually very tempting to just jump in and create something and trust me I did that and failed miserably not knowing the tools properly. So tutorials remain.
So far I am getting better at ZBrush and since the tutorials I watched mostly required us to model humans, I modeled some humans. I am far from knowing this tool properly but with time I am sure I will be able to create some fantastic assets for future environments. So much to learn in so little time... And funny how long it takes me to block in a simple level in UDK while it crashes all the time and in the end it decided to give up on my imported meshes and does not show them at all. :'D
These are the only works that are somewhat alright for showing and until then I will just hide in the corner and study as much as I can.
One of my friend told me that the gun on laces reminded her of an old russian badass grandma handling a gun. I aim to make the grandma and make her German because that is where the gun came from and this grandma just had a breakfast with her son who is the member of the Waffe SS. I am not a big fan of wars and I am more interested in how general people (might have) lived in that period (besides what we know from photos, videos and textbooks).
No finalised models and textures; I only wanted to see what shapes could I put there.
I also made two heigtmaps that are quite usable so feel free to use them. One of them will be used for our project that we had launched with my friend about three weeks ago. We also aim to keep a blog about it just like Phil Liu and Joey Lenz did (big favorites ). We will see how it goes, soon the preproduction phase will be finished, fingers cross so that we could continue.
Plus here is some tutorial stuff with Digital Tutors. I only modelled the luggage and a few shaders on it while everything else (models) are from Digital Tutors. I just love the learning paths they have there.