Hey this is a Keg I am creating for for my pirate ship environment. This is a sculpt I created in zbrush after exporting the low poly version from maya.
Since this is my first official sculpt in zbrush, I wanted to get some feedback before I moved on to texturing it. Thanks
Here's the reference image as well
Replies
And don't put so much noise in your HP, keep it clean. If you really need wood detail, generate a detail map from a photo and add it later in overlay on you baked normal map.
Nice job wth the spigot. Did you want it faceted that way?
Another minor thing is that the fibres and cuts (particulaly in the low half) are too fine and noisy. Make the cuts fewer and larger. add the finer fibres in with other maps.
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Because your cracks don't export out in your Diffuse/Albedo unless you painted those in.
Depth information gets baked and exported elsewhere.
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You drop mesh resolution, you drop texture resolution.
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Maya [IMG][/img]
Normal Map
Diffuse
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