I can't find any good info on this, and I'm stumped. For the purposes of modern game art, which style of topology is better?
The first *feels* more anatomically correct, and I would posit that it had the potential to animate better. But the second is more efficient in terms of triangle count and ease-of-modelling, as well as being more common.
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I found this one most useful.
https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753?banner=pwa
I think Popol may be right, in that the first style won't deform properly, at least without a lot more effort on the artist's part.