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Chest and Stomach Topology

.nL
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.nL polycounter lvl 3
I can't find any good info on this, and I'm stumped. For the purposes of modern game art, which style of topology is better?

The first *feels* more anatomically correct, and I would posit that it had the potential to animate better. But the second is more efficient in terms of triangle count and ease-of-modelling, as well as being more common.

H75rEs5.png

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