Hello, I made an introduction post a while ago but that wasn't much of an introduction.
Anyway, My name is Orion, I am 21 years old, and I have wanted to be a game artist for a while now, I feel like I'm at the point I need to get a job or find something else to do for food.
I been trying to get a portfolio togather but its been a struggle, so I decided to focus on doing some studies to break down the process, and maybe, if good enough, the studies will be usable as portfolio pieces.
I'm using 3d.sk heads as references, practicing the zaplink workflow for texturing, topogun to retopo, and marmoset to render. My goal for quality is basically what an art director would approve in a large game studio. I don't know if I can reach that, but maybe with some advice.
Anyway, enough talking, have a look, Crits welcome, I hopefully can take it.
Here are the two heads I've done so far, they're still WIP as I am still struggling to get used to hair card process. I still haven't figured out how to avoid getting seams, I'm not sure if it is just side effect of using zbrush to to bake the normals, if Im doing something in photoshop like noise, or something else.
Replies
Also, see if this tutorial helps your eyes look a tad better.
as for the seems, I tried baking in xnormal, same seam, I think it has to do somthing with the normals becuase it follows the uv seam, I'm not sure
You can see here, without anymaps, the seams.
I'm still fixing up some stuff on the first two (Eyes, a few details in the scuplt, and of course, the dreaded hair), but I've started a third one, hopfully the the eyes look better.I have a feeling the iris is too small, not sure. Anyway, I'm working on two competions so I don't have much time for these, but I hope to get at least two new ones, and the current ones presentable.
Crits are always wanted.
model
There are a lot of nuances missing in your latest sculpt that you'd gotten down in the first couple. The ridge at the edge of the lips, the subtle forms of the nasolabial folds, the corners of the lips... You seem to have jumped into texturing much earlier here than you had with the previous heads.
Anyway I'm open to all suggestions on how to improve. Aslong as I don't change the geometry I can still fiddle with the model.
This is the texture wip, still working on it, gotta get rid of eye lashes, fix a few patches, but its getting nice and flat.
model
This is the model, in zbrush, no perspective.