Hello all, sorry if I'm in the wrong place for this but I have a question. Is there a piece of software that exists that basically takes a model and multiple textures for it (a diffuse, normal, spec, lightmap, etc) and can combine how each of those maps affect a model into a single map based on how it's currently being rendered?
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I'm not sure. I've heard of engines baking down information like that for use IN engine..in fact earlier UE3 builds did some combination baking of normal and lightmap on environment assets, if I recall, but if you extracted the maps they weren't particularly useful. I could see how having a "baked accumulated material" would be handy on low-spec/mobile games...but hand-mixing the mapbakes would probably give stronger, more reusable, results.
In Render to Texture it's called a Complete Map. I'm don't know what it's called in Turtle, but there's a bunch of YouTube videos about it.
Now if you are looking to get a complete map out of Marmoset or a game engine, I don't know of anything that supports this.
We found Modo was by far the easiest and best for this. You can even bake out a layered tif with lightmap, ao, convexity maps all combined into one file.