If the tiles will barely be seen up close you might want to simplify and exaggerate the details quite a bit as they might otherwise just read as noise from afar. If nothing else you'd at least want to make the bevels a lot larger. The bakes would probably also turn out better if some of your details were less perpendicular as well.
Looks like a pretty good start other than that.
Are the unwraps anywhere near final quality? I'm asking because they are really very stretched and distorted with very uneven texel density. But then again if they weren't anywhere near final quality I don't see the reason for posting them. Either way it looks like the UVs could use a lot of work right now.
Distortion and stretching - I didn't notice any major distortions, but I'll look into that.
The head has some major texel density problems as you can see that the pattern is a lot bigger towards the bottom and outer parts. I don't really model characters but there must be a better way to unwrap the head than that. Several of the plates on the hull look pretty distorted as the pattern is curved instead of just going straight down (while the pattern also looks more rectangular as opposed to squared).
Well I am making daily updates on my progress rather than finished results, so...(while the presentation isn't anywhere near as good as if I posted finished results, polished shots and "workflow achievements", it pushes me to work faster and I can get needed critique and notes such as yours while it is easy to fix.)
I should've probably reworded that sentence to be a bit clearer as I do know why you would post WIP stuff. The reason for my comment was that the UVs looked like they were in such an early stage of development that there just wasn't much to critique on besides the (IMO) obvious problems with stretching, distortions and density that you had. So I didn't see a point in posting them at this stage while I simultaneously couldn't understand why you would post them at all if they weren't somewhat representative of the final quality.
Lastly I would try to model the whole thing before starting the unwrapping process. Otherwise you might need to go back and redo parts of the UVs after you're done with the rest and realize that you need to adjust the proportions.
Not sure if I sound harsh, I just wanted to clarify and try to express what I meant a bit better. What you have so far looks like a good start though so keep on going!
Nice, you can go about this either way a prop or a entire flying environment, which you can then show off more work inside of the ship, so it can have a lot of different environments within it.
Luxury room(fancy), entertainment/exercise room(excitement), bathroom, ect even a boiler room (dark), some sort of indoor garden or something.
With this one design you can probably create a portfolio, so environments within environments.
Just a possibility, nice work looking forward to more.
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Looks like a pretty good start other than that.
I should've probably reworded that sentence to be a bit clearer as I do know why you would post WIP stuff. The reason for my comment was that the UVs looked like they were in such an early stage of development that there just wasn't much to critique on besides the (IMO) obvious problems with stretching, distortions and density that you had. So I didn't see a point in posting them at this stage while I simultaneously couldn't understand why you would post them at all if they weren't somewhat representative of the final quality.
Lastly I would try to model the whole thing before starting the unwrapping process. Otherwise you might need to go back and redo parts of the UVs after you're done with the rest and realize that you need to adjust the proportions.
Not sure if I sound harsh, I just wanted to clarify and try to express what I meant a bit better. What you have so far looks like a good start though so keep on going!
looking forward to this
Luxury room(fancy), entertainment/exercise room(excitement), bathroom, ect even a boiler room (dark), some sort of indoor garden or something.
With this one design you can probably create a portfolio, so environments within environments.
Just a possibility, nice work looking forward to more.