I am working on a character for a personal project, and I am having difficulty seeing where my problem is. I am going for a wow style and something about it just seems off to me. Any input or suggestions are appreciated. It is currently still in progress (obviously) but I feel like I am hitting a wall and can't seem to find the right track.
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Other than that, I think you can maybe push the shadowed detail on the textures a bit more to make them pop.
Edit: That was the word I was looking for.
I would also second what Praetus has suggested. Check out the Tyson Murphy tutorial on 3d Motive it's really good and helpful.
For example, whenever I use an AO map on a characters skin, I never set it to multiply and forget it. I usually will run a colorize hue and saturation to make sure it complements the skin it is laying on.
http://www.polycount.com/forum/showthread.php?t=113859
Some other sources you might want to check out:
Both volumes of Vertex have texturing tutorials by two WoW artists, one fully hand-painted (Volume 1)and one from Zbrush bases (volume 2)
Tamara/Firstkeeper's deviantArt portfolio, which has a lot of her WoW armor and weapons