Hello! Polycount This is a character that I'm going to be taking on this month!
It's my own concept, originally used for a class project, in which I only modeled and textured the dragon, now I'm going to a=make the little knight a badass too.
model sheet
Current stage of the model, nest step doing some weapons and shield, and paintovers of the model to figure out the texture since the original version is too plane, want the final result to be a low poly model that could be used in a mobile game or similar.
Replies
Here are some paintover and design explorations for the helmet.
Can't wait to see this in 3D
I so happy to see that the original design still standing strong!
2b kindda looks like the polycount mascot, might do a version like that for fun!
Probably going to do some sculpting to see how, 2, 3 ,2b and 1b translate into the model.
Do you guys have any thoughts or suggestions on the weapons? I want to keep them simple to not take over the characters, they are not looking to crazy atm but will continue exploring.
More updates soon Thank you all!
once again thank you all for the feedback!
Im really liking the original, 2 and 2b hehehe not sure which one to develop but I think Im goint to move forward with the original and then make the 2b for fun.
Is the plume looking better? after sculpting it Im going to make the loop go to a side too.
JadeEyePanda thanks for commenting, but Im not quite sure what u mean by softening the expression? does it look too aggressive maybe.
The character is supposed to be cute.
Will try it for sure!
I like the bottom one! nice design exploration, gave me a new perspective on this little guy.
I love stylized characters and can't wait to see how this turns out, Also, option 3 is my favourite for the face guard, or what ever its called.
As an aside, you could always do the main helmet and have all of the variations as background characters/some medieval version of TF2 hats. Party up!
SaboR1996 its not the first time I got that comment hehehe, my friends would call the character DinoKnight.
Deathstick that idea sounds fun man! will consider it
Here an update on the body, started doing some sculpting, would like to push the stylized look a little more in the texture.
I'll add the rest of the assets for him next, and finish low poly models.