This was my first time ever creating a character.
I decided my Anatomy knowledge was not good enough so I created this character.
Programs Used:
3DS Max
Mudbox
Quixel (Only for the very base texture, barely any of it left)
Topogun 2
Marmoset Toolbag 2
Replies
So here's my 2 cents The face could do with some more attention, the eyes look a bit cross eyed and the Forearm seems small and the knees look quite low.
The texturing is nice though and I like his suit
my 2c, if your interested. use the anatomical referance that come with Zbrush or whatever package youve got, you can build all sorts of suits on top of them and it will look natural.
Atleast getting amusement from it can be construed as positive in some light.
Your character has a really tiny face and a big head.
For the most part, in fact, your proportions are pretty wildly off.
Images thanks to Anatomy4Sculptors
I'd suggest using more reference, and having another shot on another character. Your placement of the muscles is more or less correct, but you're missing the big picture and forms in the process. Just keep it up, try to look at the whole form a bit more often during the process.
And... Wow. C'mon, dude.
EDIT: Wow.