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Excellent High-Level Game (Art) Development Challenges Discussion by DoubleFine

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Brian "Panda" Choi high dynamic range
This is a really awesome discussion about a lot of the old game (art) challenges they've had to meet during the development of two separate, but well received, Disney platformers back during the SNES / Genesis era of video games.

Feels like a very casual, but effective, GDC talk.

http://youtu.be/kILeyo1iv0A

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