If been learning Zbrush this past 2months and I came to the realization that remaking a base body & face for every character will take alot of time that could rather have been spent making the full character.
So my question is, is it ok to use some premade base mesh for making my own characters? An anatomically accurate body and face then just adding and tweaking it to make my own character.
On the one side, It makes sense that it would be unnecessary to sculpt an entire anatomy base and face, kinda like reinventing the wheel.
On the other side, using someone else's base mesh to make my own character will kinda make me feel guilty, but like I said, will spare me hours of effort.
Do any of you use premade base meshes?
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That being said, I would personnally avoid using a basemesh (especially someone else's!) if you are simply beginning. Learning anatomy properly takes years, and it's a necessary skill to develop if you want to make good characters. Cutting corners won't help you in the long run. :thumbup:
The problem with premade basemesh is that they don't always suit your needs or the way you like to work/sculpt. Making your own basemesh can only be benefical.
you will be too afraid to do something outside the topology./base silhouette range ..
When it comes to practice, I think you should take your time and do everything yourself to the best of your abilities. When it comes to production, there are no rules, short of ripping off someone else's artwork, anything goes if it saves you time.
If you're at the point where you have to ask whether using a basemesh is a good idea or not, then you're clearly at the point where learning to make your own basemesh is the best way to do things.
Now, if you're in a production and need to get things out on a deadline, then use a basemesh, it's an industry standard time saving technique. Most professional 3D artists have libraries of base meshes, and other kitbash props to reuse. The key is to work it enough so that it's no longer a basemesh.
Is this really an issue with tools like dynamesh and zremesher?
Im down with learning anatomy and have already spend some time on understanding it.
I get that understanding anatomy is important for making realistic and stylized characters.
At this stage id rather try and delve deeper into ZB and start making full complete characters to the point where I can start texturing, rigging and animating them.