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[Portfolio] Betarazer - Environment & Asset Artist

polycounter lvl 6
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BetaRazer polycounter lvl 6
Greetings to the Polycount community,

I've spent a fair amount of time putting this together. I believe the time has come to display my current portfolio and ask for some critique from everyone.

Whilst I have some ideas on how to improve this; I believe it is vitally important to gain some insight from others.

http://jc-portfolio.co.uk/

If in further doubt, here are some points I can probe such as; quality, content, navigation, resolution size, breakdown etc. Have I addressed any of these well or not at all?

Anything else, feel free to add. I could be blissfully unaware that I'm missing a crucial aspect.

Critique/ praise/ tear apart any content in here to your liking. And don't hold back. Yes that's right. I'm fairly serious.

Thank you all in advance. :)

Replies

  • dschmidt3d
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    dschmidt3d polycounter lvl 6
    Did you have a plan for the room on your misc assets page? In your Linnie environment there isn't much variation going in the textures. They are just bland and flat. Idk what is going on with the scene with the blue and red parts but they are wayyyyy to saturated. Try to vary the textures up by adding dirt, wear/tear, & different colors. I'm in no way a gun expert but I think that the L115A3's materials are too close to each other in term of highlights. Overall I think that the ninja demo is your best piece. Just need to touch up the other pieces. :)
  • ScottHoneycutt
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    ScottHoneycutt polycounter lvl 14
    Overall its very "last gem" looking. How much do you know about Unreal4, PBR, etc.? Research into the current gen workflow and adapt to what is done right now as this work is outdated in its approach. The material definition in general isn't very good. You can't really tell what anything is made out of.
  • BetaRazer
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    BetaRazer polycounter lvl 6
    This is all very interesting feedback, much I can learn from. The following comments I should probably address by now.

    dschmidt3d: The room was a Mental Ray render that was based from an idea in my head. Personally I highly question if Mental Ray should be used anymore. However you're right with The Linnie piece, it has been something I have considered replacing for some time. You needn't be a gun expert, but I'll take your point into consideration about the L115 and touch it up somehow.

    ScottMichaelH: Can you expand on that? Do you mean "last-gen"? Lots of artists work still incorporates last-gen looking art, but it does depend on the studios you go for. Lots of work need not always look realistic. However you do raise a very good point; PBR is something everyone should consider. As the tech. gets better and more realism seems to be a popular approach.

    Anyone else reading this, feel free to add comments.
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