Hey I am a Student currently studying in my 3rd and final year of university undertaking computer games design degree focusing in the area of being Character artist. The purpose of this thread is to upload and gain feedback on my Final Year Project FYP. The project consist of creating a male character based in a old western theme. The first post is of my base design of the character and my start of my sculpt which was created in Zbrush from a Zsphere within 12 hours using dynamesh.
Any feed back on how to improve my character base sculpt anatomically or visually will be greatly appreciated. I apologise if this thread is bad in any way as this is my first post on Polycount or any forum really so apologies in advance.
Thank you.
Replies
Again any feed back is greatly appreciated
thanks
TKG
I would also maybe suggest for the concept, use someone else's. In industry its highly unlikely you will be concepting anything yourself so spend time on the thing you wanna do
I am happy that these adjustments have given me the correct underlining for the clothes on top as you wont see most of the body.
Thank you jfeez for giving me feed back on this as it has pointed out the ribcage issue which on previous sculpts I have had problems trying to get the right form on the section between the hip and ribs getting the right definition.
and thanks for actually replying was getting a little worried that no one would give me feedback so thanks again.