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My FYP Project Feedback Appreciated

TKG
polycounter lvl 2
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TKG polycounter lvl 2
Hey I am a Student currently studying in my 3rd and final year of university undertaking computer games design degree focusing in the area of being Character artist. The purpose of this thread is to upload and gain feedback on my Final Year Project “FYP”. The project consist of creating a male character based in a old western theme. The first post is of my base design of the character and my start of my sculpt which was created in Zbrush from a Zsphere within 12 hours using dynamesh.


Any feed back on how to improve my character base sculpt anatomically or visually will be greatly appreciated. I apologise if this thread is bad in any way as this is my first post on Polycount or any forum really so apologies in advance.


Thank you.

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Replies

  • TKG
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    TKG polycounter lvl 2
    This is my current progress for my sculpt after tweaking areas of the anatomy of my character I moved onto the clothing. This was created through the method of extracting from the base sculpt. I am overall happy with the base of the clothing for the upper body but still a lot of work still needs doing though. The legs however I have just started and I find may cause me a couple of issues trying to get them to look like suit trousers that are worn.

    Again any feed back is greatly appreciated
    thanks
    TKG
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  • jfeez
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    jfeez polycounter lvl 8
    I would take a step or two back if i was you, there is a lot to work on and learn. Ill start with the anatomy, you seem to have sculpted what you see instead of understanding how muscles insert and lay on the skeleton. Looking at the ribcage area there is no form for the underlaying cage, the abs are basically a flat plane to the pecs which is not how it works. What you should do is look at some anatomy tutorials, i highly recommend anything by scott eaton or this https://gumroad.com/grassetti , learn your anatomy and if you need to make it your fyp, its super important you understand it imo

    I would also maybe suggest for the concept, use someone else's. In industry its highly unlikely you will be concepting anything yourself so spend time on the thing you wanna do =)
  • MDGM
    if you dont mind me asking which university do you attend also the model is coming along nicely
  • TKG
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    TKG polycounter lvl 2
    Hey just a quick update I have gone back to my base anatomy of my character and made a few adjustments as you have suggested. I sculpted in a rib cage under line which has given the character a lot more form on the upper torso which was needed also I have modified the abs to be less flat and symmetrical giving them more of an A symmetrical look. Along with this I have made them less flat inline from the pectorals. along with this the back muscles have been brought out wider to ad more definition and some detail has been put into the back and arms.

    I am happy that these adjustments have given me the correct underlining for the clothes on top as you wont see most of the body.

    Thank you jfeez for giving me feed back on this as it has pointed out the ribcage issue which on previous sculpts I have had problems trying to get the right form on the section between the hip and ribs getting the right definition.

    and thanks for actually replying was getting a little worried that no one would give me feedback so thanks again. :)
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  • TKG
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    TKG polycounter lvl 2
    MDGM I attend Stafford university in the UK :)
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