I'm looking for a plug-in or something for 3ds Max that basically does the following easy thing:
You have a model and fire up the UV editor to start the unwrapping process, the plugin shows you a field where you fill in how large your maps are going to be ie: 1024 or 2048 or whatever and then there's a second field where you fill in how much edge padding (in pixels) you want each cluster or shell or island to have.
The you just go about your business of doing your UVs and every cluster that you have has a little ghosty border around it that shows where the edge padding will extend out to. As you move and manipulate clusters, these borders update in real-time and will change color or do something else simple and equally obvious if you wind up with any edge padding overlap.
That's it. That's all I want. Is there such a script or a plug-in or is such a functionality to be found in some kinda third-party unwrapping software?
pf