thanks Baddcog!
ok so after rebaking and mirroring most of my UVs,this is the result i got...
i just have a noob question, how do i make my purple (right) look more like pugna's original purple (left)
my purples are definitely off i just need to fix that and i can do some promo and start modeling a new weapon
oh and also, is there a way i can preview my posts bigger instead of having them as attachments?
do you think it's a bad idea that i swapped out some slots? i mean this set is supposed to be worn all together with for arms back head shoulder belt weapon nether ward...
It honestly looks perfect now, I really don't think you will have to add anything more than those ripped clothing additions. For the bigger images question, just upload your image to imgur, then once it's uploaded it will give you a preview of it. To the right of it, look for a BBcode link and copy paste it into your post
hey thanks Swaggernaut! im so glad you like it! thank you for your kind words!
i will try the imgur thing you told me about in my next post.
i will make wand and nether ward now!
and then some promo
i just found out that it is really important to take into consideration the final in-game texture's aspect ratio when setting up UVs and baking. usually i always work with square textures (512x512 256x256 etc) but in DotA 2, some textures are rectangular! (128x256)!! in order to work with these rectangular textures and not have your textures squashed, one must set his UVs on a rectangular texture in maya max softimage BEFORE baking and texturing! and so i must rebake the belt and the cape models ^_^
i blocked this Pugna's wand in Softimage
gonna sculpt and polypaint it.
export polypaint
bake AO NL Vcols...............
thanks Swaggernaut for imgur tip!
looks good but just be aware that pugnas glow effect on his weapon is pretty huge and obnoxious, and perhaps it might make you want to not focus all of the detail around the head since it just gets blocked out by the enormous glow effect.
i wish i had a better idea about how to edit those particle effects... i suppose i could do some R&D about it... or maybe i could reverse the skull but the overglowing particle effect will still overshadow it... i could also move the whole thing to be around the particle effect... :poly122:
It actually looks pretty ok, I thought the flare would be so big that you couldn't see the top of the weapon, but apparently you can see it pretty clearly
Replies
ok so after rebaking and mirroring most of my UVs,this is the result i got...
i just have a noob question, how do i make my purple (right) look more like pugna's original purple (left)
my purples are definitely off i just need to fix that and i can do some promo and start modeling a new weapon
oh and also, is there a way i can preview my posts bigger instead of having them as attachments?
i will try the imgur thing you told me about in my next post.
i will make wand and nether ward now!
and then some promo
i will make nether ward and weapon now
gonna sculpt and polypaint it.
export polypaint
bake AO NL Vcols...............
thanks Swaggernaut for imgur tip!
so here is the 1st bake, 750tris time to make color map and masks
it's damn HUGE, and GLOWY!
P.S. no mask1 mask2 yet ^_^
gonna have to do something about that
im not much of a painter so this is what i thought i can do.
im open to any suggestions.