Hello Polycount!
Year long lurker, first time poster! I'd like to add, if part or all of this post is in the wrong place/breaks any rules, i apologise, and please let me know so i can rectify it!
A little background, as this is my first post, if you're not bothered, skip ahead by all means;
I'm a Uk based 18 year old, off to university next year to do a course in Video Game Art (assuming I get a place!) I'm not sure what artist role I want to specialise in yet, so i'm trying to develop both my traditional/digital drawing and practical/digital modeling skills. I started building scale models about 5 or 6 years ago now, and then 2 or 3 years ago I moved onto props/costumes/replicas. I started playing around with blender just over a year ago, and now that I sort of understand/know what I'm doing, I've started creating my own assets for a videogame I'm working on.
So Here is some work in progress pictures of what i have so far. I have a basic understanding of high poly to low poly workflow, and I'm currently finishing up the high poly end. Just some more details and more interior work to be done.
The interior detail (minus the chair) is just duplicated outer hull detail, i just stuck in in there to get a feel for what it could look like.
The Videogame itself is a survival game. Hopefully mulitplayer and all that jazz. This pod is how players will enter/spawn in the world. I should be making 2 low poly versions, one very low poly 'shell' that other players will see from a distance, and one that will be intractable/enter-able.
Any and all crit, tips, whatever is very welcome!!
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