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Drop Pod

polycounter lvl 9
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BallistikBiskit polycounter lvl 9
Hello Polycount!
Year long lurker, first time poster! I'd like to add, if part or all of this post is in the wrong place/breaks any rules, i apologise, and please let me know so i can rectify it!

A little background, as this is my first post, if you're not bothered, skip ahead by all means;
I'm a Uk based 18 year old, off to university next year to do a course in Video Game Art (assuming I get a place!) I'm not sure what artist role I want to specialise in yet, so i'm trying to develop both my traditional/digital drawing and practical/digital modeling skills. I started building scale models about 5 or 6 years ago now, and then 2 or 3 years ago I moved onto props/costumes/replicas. I started playing around with blender just over a year ago, and now that I sort of understand/know what I'm doing, I've started creating my own assets for a videogame I'm working on.

So Here is some work in progress pictures of what i have so far. I have a basic understanding of high poly to low poly workflow, and I'm currently finishing up the high poly end. Just some more details and more interior work to be done.

DP4WIp8a_zps0e9bb8fd.png

DP4WIp10_zpsf00fae49.png

DP4WIp11_zpsfe6a4530.png
The interior detail (minus the chair) is just duplicated outer hull detail, i just stuck in in there to get a feel for what it could look like.

The Videogame itself is a survival game. Hopefully mulitplayer and all that jazz. This pod is how players will enter/spawn in the world. I should be making 2 low poly versions, one very low poly 'shell' that other players will see from a distance, and one that will be intractable/enter-able.

Any and all crit, tips, whatever is very welcome!!

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