You've got a lot of good stuff in here, I've enjoyed looking through it. One thing I have noticed though is that you do tend to have consistently sharp-edges in a lot your lowpoly models. I don't know if your bake quality just wasn't quite there or if you forgot to bake entirely, but I think that working to create smooth normals that will catch highlights and hide the sharpness of your geometry and will really help to further your artwork. Good luck man, hope you keep creating!
You've got a lot of good stuff in here, I've enjoyed looking through it. One thing I have noticed though is that you do tend to have consistently sharp-edges in a lot your lowpoly models. I don't know if your bake quality just wasn't quite there or if you forgot to bake entirely, but I think that working to create smooth normals that will catch highlights and hide the sharpness of your geometry and will really help to further your artwork. Good luck man, hope you keep creating!
Hey these are looking great. You should consider using a different image host. Most of your images load very slowly, at least here in the United States. It could be because your host is in .ir, which is Iran?
The longer people have to wait for your images to load, the less likely your work is going to be seen. Especially if they're on mobile.
Hey these are looking great. You should consider using a different image host. Most of your images load very slowly, at least here in the United States. It could be because your host is in .ir, which is Iran?
The longer people have to wait for your images to load, the less likely your work is going to be seen. Especially if they're on mobile.
Just something to think about.
thanks. i consider this for next post's. the issue is that imgur.com are not loading in our network. but i will do this.
One thing I'm seeing pretty consistently is a need to break up your silhouettes on a lot of these assets and structures. Think about hard and soft forms and make sure you communicate that in geometry, not just texture. For example, a lot of your furniture assets would look as though they were made of concrete without texture. If something is soft, it should look soft even without texture. Same deal with structures. If something is made of natural / weathered materials, it should be communicated in silhouette (geometry) to some degree. Your most recent piece shows some improvement in this area actually.
One thing I'm seeing pretty consistently is a need to break up your silhouettes on a lot of these assets and structures. Think about hard and soft forms and make sure you communicate that in geometry, not just texture. For example, a lot of your furniture assets would look as though they were made of concrete without texture. If something is soft, it should look soft even without texture. Same deal with structures. If something is made of natural / weathered materials, it should be communicated in silhouette (geometry) to some degree. Your most recent piece shows some improvement in this area actually.
hi community of polycount ! i took some shots with my camera and i am sharing them with you. this pack is first pack and i will upload secound pack if i see there is enough interest in it. this pack concludes tiling stone rock and moz textures as it is clear in picture of pack below.
Replies
http://previews.123rf.com/images/thailoei92/thailoei921507/thailoei92150700206/43192848-dirty-old-toilet-bowl-Stock-Photo.jpg
my references for modeling and texturing was taken by camera :
The longer people have to wait for your images to load, the less likely your work is going to be seen. Especially if they're on mobile.
Just something to think about.
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#embedding
and here are my rock's render closeup shot :
Impressive effort. Keep going.
here are my assets all modular except the windmill.
sad to say that
i took some shots with my camera and i am sharing them with you.
this pack is first pack and i will upload secound pack if i see there is enough interest in it.
this pack concludes tiling stone rock and moz textures as it is clear in picture of pack below.
pictures have been modified inside photoshop as 2d base color texture.
i am giving away these references for free. i hope you use them in your projects in each way you think you benefit from.
(there are some issues with them and you can easily get rid of issues).
the links :
http://www.mediafire.com/download/pkl28js15i77sdi/texture_pack01_afsoft.part1.rar
http://www.mediafire.com/download/tilk1kour6j6i6z/texture_pack01_afsoft.part2.rar
http://www.mediafire.com/download/obi1xvlgd8rou7n/texture_pack01_afsoft.part3.rar
http://www.mediafire.com/download/r5ee3l9b7k9xb5e/texture_pack01_afsoft.part4.rar
http://www.mediafire.com/download/w984u04tqfb2b60/texture_pack01_afsoft.part5.rar
http://www.mediafire.com/download/9dx4a1r35wgbqh4/texture_pack01_afsoft.part6.rar
maps
Textured
https://www.youtube.com/watch?v=V1CGV5bs1eU