Hi Polycount!
It is my first try on the forum. Sorry in advance for my English.
I started another piece of thing, in which I'm good - car modelling. I don't pay attention about ultra-precise mapping the original Fiesta Mk3, however I'd like it to look authenticaly.
For now I'm modelling original model without parts which I'd remove anyways. When I finish it, I'll add some buggy-like frame chassis, do some damage on body and add details and favours.
Destination of the model will be static render or animation.
Here we go, in attachments.
Replies
Is anyone there? Nothing to say?
At the moment I started modelling simlified Ford's HSC 1.3 engine, which was mounted in these Fiestas. It won't be very accurate model, but I need to do anything under hood, because I need to know, where can I put buggy frame in realistic way. On other hand I don't know, how much the hood will be damaged and how much it will be showing engine chamber.
For now materials are placeholders to make me easier to recognize, where different pars end. The renderer is the newest Yafaray, it's working well so far. I wonder, how I'll put PBR textures into it, because I plan to generate them in Quixel.