Modeled a high poly dalek for animation purposes, but wanted some feedback on the mesh before I move onto texturing.
Overall polycount for the mesh is around 7 million, although I plan on reducing that for the final model with normal mapping.
![a1067550cb.png](http://puu.sh/dM7Sr/a1067550cb.png)
Also modeling the different variations of the manipulator arm seen in the show. Have 2 completed so far.
![2b33066a0f.png](http://puu.sh/dM86H/2b33066a0f.png)
![d8a5cb4566.png](http://puu.sh/dM87H/d8a5cb4566.png)
Any and all critiques welcome!
Replies
@Sammy101 Thanks man, pictures don't really give the model justice. The edges do look sharp, but the whole mesh is subdivided so they are smooth, just tight.