Modeled a high poly dalek for animation purposes, but wanted some feedback on the mesh before I move onto texturing.
Overall polycount for the mesh is around 7 million, although I plan on reducing that for the final model with normal mapping.
Also modeling the different variations of the manipulator arm seen in the show. Have 2 completed so far.
Any and all critiques welcome!
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@Sammy101 Thanks man, pictures don't really give the model justice. The edges do look sharp, but the whole mesh is subdivided so they are smooth, just tight.