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2 new base meshes to download

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Legion_studios polycounter lvl 2
removed download due to terrible topology -legion

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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Legion, do you have time to make edits to the models you've posted? It's awesome that you're sharing with PC, but I think there's several things we can do to your models that can take the error fixing off of the downloading parties.
  • Legion_studios
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    Legion_studios polycounter lvl 2
    what are some of the errors that i should fix? not saying that i am going to fix them im just curious

    still its amazing what you can do with just a few edits
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    1) Relaxing the quad dispersion of the mesh overall Eveb out/avergae the vertices.

    2) Fix the anatomical proportions of the silhouette of each base model. This is the primary issue from what I see. It doesn't have to be perfect, but with the way it looks right now, the proportions of each model are way off. Both sets of shins on each model are too thin relative to the thighs and perceived visual weight of the whole model.

    3) Where are the individual breasts on the female model?

    I don't think you could get away with saying "it's cartoon style" or "stylized" given that it is a base mesh (ie. based on reality). Even with cartoon-styles, they practice a balanced proportions for their humanoid shapes (whatever that happens to mean).

    Also, I think you might want to post the links here to get it really visible at most times for others.

    There's some good references in the wiki as well for base human meshes. Most of these to me look proper and ready to go.
  • The Rizzler
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    The Rizzler polycounter lvl 9
    There's some good references in the wiki as well for base human meshes. Most of these to me look proper and ready to go.

    Hmmm, those files are missing
    or at least once you download the .objs there's nothing in them
  • PyrZern
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    PyrZern polycounter lvl 12
    Sry man, but I wouldn't recommend anyone using that basemesh. The topology is simply horrible.

    Something like this is better.
    49d602ffe289634e7b780a1d6cc49af1.jpg


    BadKing also has free basemeshs to download on his site. http://www.badking.com.au/site/product-category/models/human/
    Female-Base-Mesh-700x394.jpg
  • Legion_studios
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    Legion_studios polycounter lvl 2
    well at least i tried seems like i gotta improve on that topology :(
  • PyrZern
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    PyrZern polycounter lvl 12
    Keep at it man. We all start from somewhere. Just gotta learn and improve from those mistakes we make.
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    well at least i tried seems like i gotta improve on that topology :(

    Think bigger than topology, think "figure drawing" and understanding the human figure. Good topology means just accounting for animation deformations and trying to get everything clean as possible. Conceptually simple, but time consuming.

    Figure drawing is what you should be googling and focusing on. That stuff takes a lifetime to learn, but once you put in some time, dramatically improves how you approach every human, and perhaps non-human, character.
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